Since there are lots of forms of healing in Empire my rule of thumb is Anything that restores lost hits works if you’re dying unless it states otherwise
The other big one is that crippled limbs from CLEAVE/IMPALE always remain that way until specifically cured. (Cleaved legs can be a lot more deadly than losing all your hits)
Here’s a list of some of the more common healing stuffs:
**Only work if on 0 hits (and hence dying): ** Churgeon, Stay with me, Unstoppable (on yourself only).
I think they all only restore a single hit
**Only Works if you have at least 1 hit (so not dying): **Get it together (only 3 hits), Second Wind (only 3 hits, on yourself only). 5 minutes of being tended to by Physick and 10 minutes of rest, 2 hours rest
**Works regardless if you’re dying or not: ** Heal, Swift Heal, all potions that restore hits (Elixir Vitae, The Sovereign Specific), The Hands of Sacred Life ritual.
Using the True Vervain herb with the Physick skill restores all hits but takes 30 seconds if they’re dying (combines with Churgeon) or 10 seconds if they’re not.
(Having the physick skill allows you to apply the benefit of a single herb whilst you spend 30 seconds using the Churgeon skill on someone who’s dying)
Restores crippled limb from CLEAVE/IMPALE: Physick (2 minutes), Restore Limb spell, Physick using Cerulean Mazzarine herb (10 seconds). Ossean Balm and The Sovereign Specific potions. Blood of the Hydra Ritual.
Curing VENOM: Purify spell, Physick using the Imperial Roseweald herb (10 seconds), Bloodharrow Philtre, Maledict’s Medicament and The Sovereign Specific potions, Ascetic Star of Atun Ritual
Curing WEAKNESS: Purify spell, Physick using Bladeroot herb (10 Seconds), Feverfail Elixir, Maledict’s Medicament and The Sovereign Specific potions, Renewed Strength of the New Day ritual.