Can we ask why would you have an issue with holding a wand? Safety is not an problem. as you are banned from bringing non LARP-safe (i.e wooden) wands onto the battlefield. If it’s something like RL pacifism or discomfort around holding even simulated weapons, I suggest thinking of it like a bonesaw or a scalpel. Theoretically your PC could hurt someone with it, but it’s there as a tool.
Wands are Implements. An Implement is used for fast, simple magic. Often this is attack magic, but you can also swift-cast all the standard spells to make them work faster, at the cost of extra mana.
- Casting Heal takes 1 mana and 30 seconds. It heals all their Hits and does not require a wand.
- A Implement, even an un-crafted one, lets you swift-cast Heal. You speak a few words, tap the patient with the wand, and they instantly regain 3 hits. This is fantastic for stopping characters bleeding out.
This is PD’s official weapons safety page. If you’re new to LRP it’s a good explanation of how a LRP-safe wand is made. The tl:dr is “it’s a foam and rubber stick with a solid core. Don’t poke people or hit them to hard with it”. For what it’s worth, they tend to cost in the region of £35 to buy, less if you buy a coreless one on account of not wanting to fight with it.
@CharlieP : No, Chirugeon takes 30s, the same as for the Heal Spell. I’ve not had any problems with this before, as “mystic chirugery” is the exception rather than the rule. It’s far more likely you’d want to disambiguate with “get up on one hit” when you’re the rare case of “30s of stuff that looks like Heal but is not”