[A nation that they can play to learn the game from within, and then maybe jump to a more complex one when they get bored or the PC dies]
Empire seems to be doing well in terms of attracting new players. From other LARP systems, from other hobbies, or indeed from those new to the hobby entirely. But my goodness it can look intimidating to a new player, with the wiki and the costume guide and the backstory and the stuff that’s happened in game…
And while some will have the confidence, wardrobe and experience to jump straight in on the hardest brief and costume requirements (Which I suspect to be that of the Imperial Orcs), others will, quite sensibly, look to a nation that gives them an “easy start” into things.
A relatively simple costume, an understandable and relate-able backstory, and a general concept that they can jump into without too much knowledge of the setting.
A frequent candidate for this is Wintermark. You can (inaccurately) describe (a large chunk of them) as Vikings. The costumes and accessories are easily transferred from many other games, and indeed from some re-enactment.
Recently, however, there’s been quite a lot of new players jumping into Dawn. I’ve described that nation as “Arthurian knights, with the chivalry dialled down and the recklessness dialled way up!”. And that concept and imagery of armoured knights in colourful surcoats is an easy one to grasp.
(I mean, I could blame Game of Thrones for this, but then I could also blame Vikings for the Wintermark enthusiasts…and probably wrongly in both cases.)
So, does the Entry Nation exist, or is this an oversimplification? And if so, what nations would you describe as such?
For myself, I’d say that Wintermark, Dawn, and the Marches are entry nations, Navarr and the Imperial Orcs are not, and the rest fall in between.
Your thoughts?