It’s not so much that I was receiving hassle for my disability - there was only one person I had to walk away from that was being totally unreasonable. He did bother me, but I couldn’t find anyone to complain to at the time so I tried to let it go. Anyway I posted in a moment of anger before work and didn’t have time to edit it.
It’s more that the expectation that every citizen should fight is much stronger than I expected it to be. I was more getting frustrated at having to explain why I wasn’t on the battlefield to so many people. I’ve deliberately not taken combat skills: although I have taken Religious or Surgical skills which I imagine are very useful to have on the battlefield. Plus since everyone starts with basic combat skills (sword, buckler, armour) it’s harder to justify an “I’m not really a fighter”.
I wanted this thread to be about the practicalities of hearing aids at LARP in general and Empire in particular.
Just as an aside, I have no idea how to contact an Egregore. Even looking at the page I’m not 100% sure I’d recognise them on sight! Is there a trick to it? I don’t have an active character so none of them are more relevant to me at the moment. The priest I was playing didn’t quite work and I’m not sure what to do instead. It’s a long time until the next event!
[quote=“Jim”]I wear hearing aids, and I always leave them in for larp because I want to hear the damage calls and Tasty Plot
. Usually in my left ear, which is why it’s not visible in that photo of me on the left. As a matter of fact, larp is the biggest motivator for me getting around to repairing them if one has a problem. I can get by day to day on one easily, but I want the best hearing possible for larps. You are not breaking immersion by wearing a medical necessity.
Your audiologist is being conservative, BTW. I have worn hearing aids since a small child, and they have weathered everything a daft kid in the Scouts and then the last few years of playing silly buggers at larp can throw at them. I only drew the line at wearing them on the judo mats when I did that. If they are NHS aids, those are pretty rugged and they are reasonable about replacement parts.[/quote]
I thought he was being overcautious but I haven’t really tested it. I have to take it out to put headphones in at the gym anyway. I probably would have tried wearing it at LARP combat after a while. More than breaking it, I’m concerned about a blow knocking it clean off my head to be lost forever in the woods. Admittedly that’s not very likely unless someone swung upwards at my ear directly when just behind my right shoulder!
I’ve been in plenty of heavy combats without any aids over the years. Scouting never goes well (as you say with eavesdropping), but I’ve rarely had problems with even CP’s array of combat magic. I am however totally deaf to plot; I’ve never been able to get access to much of it.
[quote=“TimB”]
As a question which I have no experience to answer, would wearing a helmet help to protect the aid? The potential problem I forsee is that helms can make it harder to hear, so maybe this is just a terrible idea- without experimenting I just don’t know.[/quote]
I thought I knew what would happen, but I hadn’t actually tried it until just now. Putting on a padded arming cap then steel sallet. It is a visored sallet so it’s very enclosing and feels secure. Unfortunately this creates unpleasant feedback.