Is it normal to be fighting on so many fronts?

Tbh, if they break off to try and get back, we could lose them anywhere in our interior. I think we need to bottle the, up in morrow and stop them retreating. We can set up as many fortress in these areas to stop them.

There is one line that has me worried about the sack of Morrow.

“Many Imperial Prognosticars were captured or killed in the attack”

We need to assume the skirmishes are going to be traps.

Hmmm to get meta I doubt they’ll use the structure of the game and IC excuses for it to do us over.

However it’s the Druj, always assume it’s a trap and you won’t go wrong :slight_smile:.

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Take heart heroes and remember, the only military tactic more deadly than the ambush is the counter-ambush. And the druj may be treacherous, but they are predictably treacherous. :smile:

Rereading this… If the Druj fall back out of Zenith to the Mallium, do they then run squish into the Dawnish armies coming the other way? :slight_smile:

Alas, they’re usually more treacherous than that. With a lot of other characters, I looked at the last peace treaty they did with the Empire (5 years duration) and declared, “I give it a year.” They backstabbed us in just over 1 season…

…next treaty they sign with us, we should backstab them before they backstab us, which will mean shooting them with a crossbow as they put down the pen the signed the treaty with…

This thread does make me wonder what happens if an enemy (or magical effect) ever got to the point where a whole nation was lost.

Would we see the egregore fade away and the nation just cease to exist? Can you have a nation in exile, maybe living in one donated territory or in ‘foreign quarters’ of other nations’ cities? I suppose the Navarr already suggest that you can survive the loss of your land, but they do have lands, no matter how scattered, which they call their own.

In particular, settled Urizen and Wintermark territories have been shrinking. Wintermark might recover now the Thule are ‘allies’ and their population is healthy, but Urizen? It’s not like you can just build some new spires in Necropolis, is it?

The Imperial Orcs began the game as a scattered people with no Territory. Some analogous state would probably happen for another nation undergoing the same fate.

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People are more important than the land. The people may change as their environment changes, but they themselves remain.

I think the Marchers would disagree :smile:

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Huh, yeah. Maybe the Marchers would lose their identity if they lost all their territories…

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They could always go back to Dawn :slight_smile:

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Nah, conditions are better for the Jotun Thralls than the Dawnish Peons.

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Well, Yea, Take the recompense for the treaty upfront and then kick them in the unmentionables.

We lost zenith? There goes me Character personal resource location XD

You can still have it there, it just takes a penalty (50%) unless its a fleet or military unit. Also, you can get some cool RP about how you run it under the nose of the Druj :stuck_out_tongue:

May i ask what resource your using? Also, WELCOME TO URIZEN! We’re glad to have you!

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Yay, thanks, extends formal bow. Fortunately I haven’t made any characters yet, I was just thinking of setting it there. I’m planning on making a Urizen magician battle healer, but first and foremost they would be a journalist. Me and my friends might make a new small indie newspaper from Urizen dealing with individual stories from across the empire (like the heroic tale of this particular character). This would give us a reason to go around and look for things. Urizen doesn’t have a newspaper from it yet I don’t think, which might be fun.

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I would recommend the Military Unit then. It lets you attach yourself to an army to fight in the various campaigns around the empire and participate in many of the unique and exiting (and newsworthy) military opportunities around the world. It would also negate the penalty from having your resource in an occupied territory.