[quote=“Vince”]Green -steel bracelets. Gives you shield use, takes up the Jewellry slot not the garment slot.
Mine are very large bracelets. To the point at a distance if you could see them, you’d be forgiven for thinking braceRS not braceLETS.
Doesn’t matter a stuff though, the phys rep might be counting as heavy armour I’m still bonding to the Jewellery slot (like I’d take the Chain on the field or into a tourney…quick, this battle is lost if I do not immediately Streams of Silver the entirety of Tassato!)[/quote]
While a large bracelet is naturally acceptable, a quick skim through the physrep requirements for a Jewellery item makes me think that a plate vambrace would not be.
"]Jewellery must be a phys-rep of an item that is worn. It may take the form of actual jewellery such as an amulet, ring, bracelet or circlet. It may also take the form of any other small item intended to be worn such as a mask, embroidered favour, decorative braid and the like. As much as possible the item should look distinctive and decorative.
[quote=“Ash”]My take on layered armour is that you would only get the hit-increase of one item (whichever is heavier) but you do get the ‘resist’ of whichever armour covers the given location; e.g. Heavy on torso, upper legs ignore both cleave and impale, whilst medium on arms and lower legs will ignore cleave.
For layered and multi-type armour, you get the hit increase of the lowest necessary part of your armour.
So in your case, we have the potential for medium armour and for heavy armour. As the heavy armour is not sufficient coverage by itself to grant hits, we add e.g. the medium lower legs. This now takes us to the point of being sufficient coverage to gain hits, so you get +3 hits.
If you had a heavy torso (say a brigandine) and head (sallet helmet), plus medium arms, you would get +4 hits, as you don’t need to use medium armour to make up the coverage there.
I hope this makes sense?