Magic items

Hellcat: Remember you have some zero resource items you can make each season that are still useful to people and if you sell those you’ll be able to build up to buying resources for the rest. If you’ve got resources and artisan you can certainly make money if you do the legwork to find the people willing to pay more for what you’ve got. Hopefully you’ll be able to find some people willing to share what they know to give you a leg up as well. I know a small group of 3 traders and artisans who’ve been making mad bank in just a few events, but it takes effort and you also need to get to know things like the Bourse auctions to pick up bargains when you see them. It’s basically a game in itself which can be a hell of a lot of fun and will take you all over the field. Try chatting to some traders and artisans in your chosen nation for tips and see if they’re willing to give some advice, failing that the Egregore might be able to help with some advice.

Your 18 rings will basically give you some money to spend on IC goods like newspapers, IC food and drink and the like. You can make a certain amount of money if you’ve got a skill like singing, making art and crafts, storytelling or you run a business on the field like a bar, tea house or newspaper. But they all require a bit of talent and a lot of hard graft, or a group with OOC resources like a tent and the willingness to devote your time to it.

You can also pick up some money from places like The Iron Raptors if you’re willing to go on some foolhardy missions for a few crowns :slight_smile:.

It’s like you read my mind! My next question was going to be whether there might be the opportunity to put my OOC crafting skills to gain some IC funds… guess I’ll add “getting a feel for what might sell and drumming up some potential customers” to the objectives for the first event we attend!

If you’re interested in selling OOC crafted items, or your OOC skills (singing etc.) there are places that can help you do so. I’m part of one up in the Brass Coast, running an auction/market for such things.

I won’t say any more because I find it more fun to be running around finding people IC, but do keep in mind that you if you want to get someone else to sell things for you you can. :slight_smile:

Just a minor nitpick: Business=9 crowns not 10.

There’s a saying:

Rings are for Beer.
Crowns are for crafting resources.
Thrones are for children.

The last stems from the perception that children can pretty much sell grass to people with hayfever.

Kingreaper, that’s good to know, I was thinking of only bringing a few pieces and trying to drum up some commissions, but if there are potentially places to leave a few bits as well that will make a difference.

Hmm… children you say? I wonder if I could borrow my nephews… :laughing:

Also, I just read the Iron Raptors page, seems like a good way to die quickly!

The first thing to bear in mind is that if you are getting through the 40 resources you potentially produce in a year on your own magic items you aren’t exactly broke, that’s a fairly heavy magic item load out. It’s not rich but compare it to the situation of the priest with the congregation, or the sergeant that supports the war effort. You wouldn’t be broke you have just chosen to spend your income on luxury goods essentially.

And maintaining your initial item load out while event 2 and event 3 may be difficult will leave you with some spare resources, that could be used for some extra capital. Not to mention commission and selling apprentice items have the potential to pull in additional income.

Finally there are ways to get the resources to renew that shield if you have economically viable crafting skills. The simplest involves getting commission for producing an item for the next event. I could say more but that feels like something that should be left till the event.

Yes, lots of useful information here but you’re probably right, some things should be left for us to discover in game!

I don’t know what nation you’r playing, but if it would be a good fit you should consider taking fleets as your resources instead of mines/forests/businesses etc. Assuming it’s appropriate, it allows you to pick who you will trade with (or raid) and therefore bring in different resources each downtime as you need them. It takes a bit of forward planning (if you know you will be making a Volhov’s robe between E3 and E4, you need to trade with nations that produce dragonbone and irridescent gloaming between E2 and E3, for example) but it allows you to be more-or-less self sufficient…

looks at map

We’re thinking Dawn… I’m guessing fleets would be less likely than for Brass Coast/ Highguard/ Urizen?

The fleet isn’t the iconic for Dawn in the same way that it is for the Brass Coast. On the other hand it’s a medium for adventure, for Glory, you can delegate the actual trading of goods to a yeoman crew member. On of the fleet buffing rituals: Lure of distant shores actually has ‘Go on an adventure in downtime’ as an effect. Not to mention it lets you raid barbarians. There’s an argument it fits better with the Dawnish mindset than Forests and Mines.

The Dawnish Gold standard is probably still get all your artisan resources from a SMU, but for practical reasons I wouldn’t recommend it. Our group leader’s unit consistently seems to bring back a full load of the most undervalued resource in the game. Which as a moderate sized group we can deal with, even if it’s my greatest challenge but I wouldn’t recommend it for new players.

I’ve been working under the assumption that the river from the Semmerlak to the sea is probably large enough to sail fleets down (It’s one of the largest rivers on the map at it’s narrowest.) That you may have to battle Druj patrols on the way is an added bonus.

The option I prefer to a Dawnish owning a fleet is that it Docks in the League Coastal City and sends its goods upriver to Astolat.
I don’t think the Semmerlak route is believable, (that is a lot of Druj territory for them to not have a blockade down,) and it is not yet immefidiately clear the Eastern Ocean is the same as the Southern

If you want to raid barbarians with a fleet, you want to find someone to cast you the Spring ritual, Blood and Salt. The roleplaying effect is hilarious and the buff is large (and if you can find a bunch of other fleets in your banner, it starts getting very mana efficient)

If you’re raiding barbarians with an army, there’s a Spring ritual to help you out there as well, Mercilless Wrath of the Reaver.

I wouldn’t recommend Fleets just for the sake of artifice, mind you. You will find that you are getting piecmeal bits and bobs of what you want, and plenty of resources you don’t really care for. One solid resource (or a business/farm) gives you an easier avenue to get rid of things (or make sure YOU have the resources you want) than relying on multiple seasons to build together the right kit. I mean, I own a fleet and I’m rolling in Thrones, but that’s because of IC things more than the resource I picked.

Pick whatever, it’s 2 crowns to change it if you ever want to ;3 I wouldn’t focus or worry about magic items until you’ve got a feel for the game. I usually suggest people don’t spend any XP, and use the Apprentice skill, until they have had a look around and seen what they do or don’t like. With 8 unspent character points you can still weild a weapon and wear armour

[quote=“Ferrero”]I wouldn’t recommend Fleets just for the sake of artifice, mind you. You will find that you are getting piecmeal bits and bobs of what you want, and plenty of resources you don’t really care for. One solid resource (or a business/farm) gives you an easier avenue to get rid of things (or make sure YOU have the resources you want) than relying on multiple seasons to build together the right kit. I mean, I own a fleet and I’m rolling in Thrones, but that’s because of IC things more than the resource I picked.

Pick whatever, it’s 2 crowns to change it if you ever want to ;3 I wouldn’t focus or worry about magic items until you’ve got a feel for the game. I usually suggest people don’t spend any XP, and use the Apprentice skill, until they have had a look around and seen what they do or don’t like. With 8 unspent character points you can still weild a weapon and wear armour[/quote]

I think I’m probably taking a mine … there are hopefully two or three of us coming (although part of me tinks that my friend’s “my girlfriend might come too!” is going to become “yea… we’re going to both not come now”), potentially one of them will be taking a mana site and the other a farm…

I don’t know why, but the thought of turning up utterly skilless is a little terrifying to me, were thinking of maybe spending 4 or 5 skill points each at char. gen. and working out at the first event how to spend the rest once we’ve got a feel for things.

Happy to chat it over if you want some assurances, but whatever works for you =3 Mana Site is good for everyone , so yay!

PD are very good about allowing first time players change xp loadouts so don’t worry overmuchly.

I know what you mean about being scared of coming without skills and things like that.

But I really wish I did that very thing. I would have built my char a lot different. Although I’m not unhappy because I know I am going to do constant improvement.

To a small degree it doesn’t matter about skills, for combat atleast. You are always part of a team.

For magic skills. You’ll need to know what rituals and school your coven want as a whole.

Very much like me. I’m an artisan and has learned 2 extra recipes for my hall in wintermark.

So a lot of choosing skills is better after you have dipped your toe in the water. :slight_smile:

I re-read the first page, and was reminded of a certain story:

Another Tale of Virtue, from the famous publication: The Good Doctor’s Adventures Vol. VI - Special Highguard Parents’ Edition (with all the gory bits still in tact, but none of the brothels and half the Cambions!

*Once upon a time, Doctor Ferrero, yes, that’s right children, The Good Doctor, was travelling with his very good friend, the Gatekeeper of Ambition, as they went to visit the Orc camp for some very important business.

As they approached, there stood at the gate a tiny Orc child, practising his stance with two short swords, each the same size as him! Now, as everyone knows, you should only visit the Imperial Orcs as a group. Otherwise, it is very, very rude indeed, and the gate is always guarded!

So, the Gatekeeper of Ambition, not a tall man himself, bent down and asked the tiny Orc child:
“May we enter your camp, little Orc child?”
And the tiny Orc child looked into the silvery face of the Gatekeeper of Ambition and said, with a long considered pause:
“Uhhm…”
“…do you have any sweeties?”

The Gatekeeper of Ambition patted his pockets, and he turned to his apprentice and she checked her satchel, and they turned to Captain Ferrero and he looked in his pouch, and while he was a famous Chocolateer, his delicious chocolate covered golden balls were always in so much demand that everyone got their hands on them already! Finally they turned to his bodyguard and she checked her… well she was from the Brass Coast so there was only a limited amount of places she could store things.

Turning back to the tiny Orc child, the Cardinal of Ambition said:
“No, I am afraid we do not have any sweeties.”
“Oh” said the tiny Orc child in disappointment, looking down at his blades
“May we enter if we pay you some coin?” enquired the Cardinal of Ambition
“Uhhm…” The Orc child said again, pontificating with another lengthy pause. “Okay.”
“Excellent. Here is 3 Rings, little Orc child.” said the Cardinal of Ambition, as he reached into his pocket and handed the tiny Orc child 3 Rings

Well now, of course we all know the Gatekeeper of Ambition is from The League, and so too was his apprentice. So she turned to the tiny Orc child and she said:
“Here are 5 Rings, thank you little Orc child.” as she handed him a single 5 Ring coin.

Duke Ferrero looked on. Well, everyone knows that Ferrero is exceptionally wealthy, and equally handsome AND generous, with a deep understanding of all of the Virtues. So, not to be shown up by an Apprentice, he reached into his fabulous red velvet pouch with midnight lining and Lann runes and said with a cunning wink to the Gatekeeper of Ambition:
“Then, little Orc child, I shall give you 10 Rings!” and he produced two 5 Ring coins with a flourish; 18 Rings the tiny Orc now had.

Finally, everyone turned to Ferrero’s Freeborn bodyguard. She looked at each person, in turn, and reached in to her… pocket… and looked at what her last coin was. Oh dear, the Freeborn bodyguard thought to herself, but here she was with two very important people! Swallowing, in one impressive gulp, all the Pride she could handle, she stated:
“Oh yeah? Well here’s a Crown!” passing the 20 Ring coin to the tiny Orc child, placing her hands on her hips, and meeting the eyes of all involved.

So they walked into the camp, and they were greeted warmly by a big Orc, and they were sat at the fire, and told their story about each in turn one upping the last in paying at the gate. To which the big Orc pissed himself laughing and accused the tiny Orc child of fleecing people visiting the Orcs, thought he Cardinal of Ambition stated he never required it, simply demonstrated Ambition in asking! The big Orc called over another passing big Orc, and they laughed together, and they called over their families and they all laughed, and much merriment was had; the tiny Orc child having more money now than any Orc, and more than three times the average citizen!

Children, they rightly ascertained, will one day own the Empire.

The End*

Can’t help it, I’m an organiser/planner, I have an internal voice telling me that I have to plan everything, and I have to plan it perfectly, from the get-go!

@Ferrero. Yep, definitely going to have to convince the mother of nephews that they need to come along after that story!