Make your own standards joke

Raff here. So! It’s Monday. I’ve just finished putting 90% of the new Magic Standards up on the main wiki and removing the old ones. You can find an easy to read list here → here and just go read them instead of reading the rest of this long post if you like. It’ll still be here when you get back.

When we designed the game we had some cool ideas about standards. We wanted to encourage people to make cohesive units with the same weapon and armour loadouts, and we imagined standards would be one way to do it. In practice, it didn’t work out the way we expected. There were two major flaws with our design in my opinion - we didn’t allow for the idea that LRPers on the whole prefer to build D&D adventuring parties not cohesive miitary units, and we missed the “take one for the team” element. It was, with hindsight, a pretty significant mistake to have a magic item that requires one member to take a bulky banner phys-rep that in 78% of cases prevented them from getting the bonus the standard provided because they couldn’t meet the loadout requirement. We don’t want a situation where one person loses out so that their mates can benefit. Its unsatisfying.

[size=150]WHAT’S CHANGED[/size]
So we’ve done a complete redesign. We started it at the tail end of last year, and its now more or less finished. The major change is that magical standards are now a type of Talisman. One person bonds to them, and - crucially in my opinion - they’re the person who gets the benefit. But we also wanted a magical standard to be something that every band of warriors could benefit from in some way - a way to recognise and in some way reward them for having an iconic symbol that they carry into battle.

Part of the redesign involved thinking about the person with the banner, and how to make their support role cool. We spent a lot of time talking about D&D Warlords and Bards, and came to the conclusion that we wanted the powers granted by magical standards to generally be abilities the banner bearer uses on other people. The key word there is uses - they’re not passive bonuses they’re things the bearer actively does and in most cases, they’re making a decision about when to use their powers and who on.

We also managed to agree to break the New Maths a little (all hail the New Maths). Magical standards are cheaper in terms of material than a similar item of any other category. The reason for this is that we have also put much more stringent phys-rep requirements on magical standards. To whitL

  • It must be a phys-rep of a banner or standard.
  • It must be an item that is carried, rather than a back-banner or a tabard.
  • It should consist of a banner pole at least 60" long, and should bear either a banner with a design on it that is at least six square feet in area and no less than one foot in any dimension (for example a 24" by 36" banner, or a 12" wide, 72" long pennant).
  • A standard must be wielded in at least one hand or it has no effect.
  • You may not use a magic standard in the same hand as a shield or weapon.
  • Regardless of construction, a standard cannot be used as a weapon nor may it be used to parry.
    These are bulky, inconvenient items that don’t actually do anything (unlike, say, a shield or a stick with a big bird on the top)… and we wanted to give them a little bit of extra oomf.

[size=150]THE ACTUAL STANDARDS[/size]
There are nine magical standards (I cut one at the last minute for no good reason - it might return).

The [
Yes, it was. We’ve had a bit of a lazy January to be honest due to a number of factors but we’re starting to ramp up a little more now. Plenty more updates to come - and hopefully a podcast as well if we can get our fingers out. Next is a smattering of new items, and then the giant monolithic clamber up Ritual Review Hill Hell.

The photo, needless to say, is another beautiful Tom Garnett shot which I think shows Dawn on their way to something glorious.