While I am sure it is to limit the overall amount of magical item modifiers you can have on your character, with balanced largely aimed at combat and that it is simpler with the understanding that everyone has a weapon, and everyone really should have some sort of armour; the Accoutrement slot confuses me.
Is the basis of the broad category simplicity? Certainly I can respect capping everyone’s magical items at 3, I ask, however, as in my eyes there seems to be two types of overarching effects here:
Combat Effects & Other:
Combat Effects would cover things like:
[ul]]Get it Together on two targets at once/:m]
]Use Two-Handed Weapon/:m]
]1 rank in Endurance/:m][/ul]
Other:
[ul]]Gain Rank in a Ritual to make your boats trade or raid better/:m]
]Able to go to Hall of Worlds/:m]
]Use Herbs in place of other Herbs when brewing Potions/:m][/ul]
Broadly speaking it seems odd that:
I could have
Pair of Swords = Shatter when both hit
Heavy Armour = Extra 3 ranks Endurance
Trinket = Gain 3 hits when Venomed
or
Sword = Impale with Hero points
Heavy Armour = 2 Hero Ponts
Shield = Gain 1 Hit when I use a Hero Point
But if I had to visit the hall of worlds and use a Pauper’s Key, or was asked to brew a potion for someone on the same day as a battle and had to use that Cauldron, I’m not going to be able to use anything combat related in that last slot.
Not to say there aren’t rituals (or people who would appreciate your non-battle related rituals), potions and chaps in the Hall of Worlds who can’t affect battles too