My advice as a member of the Battle Team:
- Enjoy them regardless of the outcome
- Prepare as best you can
- Understand what the opportunity is about and why it might be necessary to go, or not…
- Accept that it might not be a prosperous trip
- Accept that you might die
It is also important to understand what we are not running. A few people have commented on this above. These missions are rarely just kill orcs, there is much more to attempt - rescues, rituals, distractions, scouting and so on. Getting stuck focusing on the wrong thing can lose you the mission. Most skirmishes are previewed in the Winds of Fortune before an event - so read up if you can and choose things you want to get involved in.
We aim to create exciting and challenging experiences in skirmishes. Sometimes they are tough or will require planning to attempt without risk, but that is part of the game we are wanting to deliver. Importantly, the Skirmish Team is there to make these experiences fun and engaging for you, and they will ensure that you can roleplay just as much in the heat of a fight as you can in the Senate, Synod or Military Council.
We don’t have “kill counts” or aim to “murder everyone”, but we do want to make skirmishes something more than “you enter the dungeon and there are 4 half-asleep goblins and a treasure chest” adventures. They are not always “hard” but need teamwork, determination and thought to get results. It is also worth mentioning that you, the Heroes, are often unlikely to benefit from a success. The military missions are focused on securing strategic advantages or preventing calamities that might befall an army, Imperial citizens or entire regions of the Empire.