I am an admirer from across the pond. While i probably won’t make it out there this year i hope to make it over in the not too distant future. I am super interested in the game world, system and everything. I had an idea that i wanted to put out there if anyone wanted to take it and run with it. That idea is the Iron Tower, it is a defensive mercenary company of players who sell their skills as body guards to the influential and wealthy.
Here is the brief run down of the way i would run the company. If anyone tries out this idea or modifies it i would be really interested in learning how it goes.
The Iron Tower
“Our Strength is your Strength”
“Peace is not permanent, nor free”
There are always those who wish to do harm to the empire both without and within. We are the wall against those threats. The empress has her throne guard but what do you have? You have the Iron Tower. We provide protection within the walls of anvil and out on the field of battle.
With Anvil becoming a more dangerous place as people seek to gain power through the shortcut of the knife we offer a shelter in which you may safely reside. A our standard package for our patrons includes one of our finest defenders and a mage, with the option to add a personal physic. With a personal retinue any would be assasins will have to think twice before they make a move. We operate three watches a day and you can purchase our service for one, two or all three watches.
On the field of battle you have your fellow comrades in arms at your side. As your fellow countrymen fight for the empire you can get lost in the melee. You can hire the Iron Tower to be your personal guard where their one goal is to keep you alive and well. As others fight and fall you can rest assured knowing your squad will stay by your side through the thick and thin of it all. Say goodbye to the fear of getting left on the battlefield, fallen behind the enemies lines.
We are a strictly defensive band and will refuse any and all offers to kill or roughen up any person. We only kill when our patron is directly in immediate danger.
Interrogation of assassins: Drop them to zero HP, wait for them to almost time out, give them a stay with me and knock them back down again to restart the timer if needed to get the info from them or a magistrate. For an extra charge we can interrogate your would be killer to see who hired or if they are the one with a grudge. Includes option to then let them bleed out or to gather the magistrate to deal with them.
The Iron Tower is an international organization and any player wishing to join the organization is welcome. They must swear an oath to uphold the contract to their best capacity, to death if necessary.
General: Head of Organization, appoints Sargents/ Squad Leaders/National Captains, leads council of what decisions that impact the whole of the Iron Tower, Accepts contracts
(Optional Rank if the organization grows large enough)National Captain: Contact point local to each nation for those who seek our protection
Sargent: In charge of battle field squad
Squad Leader: In charge of Anvil protection Squad.
The General position is filled by the founder of the organization and if the vacate it through choice or death then the next General is chosen by the Council of Sargents and squad leaders/ National Captains.
Sargents are chosen by the General based on their combat prowess and the rank can be obtained through great feats in battle or duel. Can be warriors or mages
Squad leaders are chosen by the General usually for the combat prowess or their cunning to be able to detect threats. Can be any specialization.
Every guard group MUST someone with at least “stay with me”.
Guard groups ideally default with a soldier and a mage, though can be changed based on the need of the patron.
Contracts can be paid for with coin or materials, usually imperial weins, and half is paid up front or atleast with a form of downpayment.
Reputation is paramount for this type of organization and must be cultivated and well maintained. Our guards die before our client dies. Option to add a loss of life clause in the contract for increases cost if a guard dies.