Curses

There is a discrepancy between the entry for Thunderous Deluge where it’s magnitude 70 and removes 1/4 of production and it’s summary in the Spring rituals table where it’s magnitude 46 and removes 1/2 production of the affected resources.

What happens if something is under multiple instances of the same curse? If a resource has it’s base production halved by one casting do two castings wipe out the base production, quarter it, or still only half it but both curses must be removed? What if a resource is affected by two different curses?

How much control of a territory must the Empire have for it to targeted via the Anvil regio?

I would say that IMHO as a resource can only have one buff at a time that the same would be true of debuffs. So if Farmer giles of the marches has the combined harvesting ritual of magnitude 30 cast on his farm to increase production then the second casting would not provide a better buff.
So I believe it would follow that if Nogbad the bad from wintermark decides to use curse of hypersexual frogs on Farmer Giles to reduce the production of his farm at magnitude 40 and his buddy Vlad the misunderrstood from Varushka casts the same curse at magnitude 45 then the highest magnitude kicks in not doubling or adding an extra percentage of bonking anphibians.
This makes sense to me purely from the perspective of PD wanting a simple downtime system if you start trying to code multiple buffs or debuffs on the same thing it just makes things more complicated than coding:
Is there a ritual on this resource? if no then go ahead and apply the effect if yes then is the new ritual a bigger magnitude if yes the apply new effect cancelling old effect else leave it alone.

I’m sure there’s somebody who’s read things better than me or knows more and I’m quite happy to be wrong.

I’d go a step further and say a resource can only have one Enchantment on it. Buff, curse, or cosmetic fluff[1] - it matters not.

[1] Sung’s Façade - Mag 4 Night Ritual - An adaptation of Sung’s Magnificent Mane[2], this ritual changes the appearance of your resource in a range of colours and styles.

[2] The inexplicably popular ritual that changes your hair colour.

You can be cursed as often as you like, as it says here.

We had a chat about stacked curses recently. I forget the precise words but it boils down to “if you are hit by two effects the remove 50% of your stuff, you effectively lose 75% of your stuff not 100%” because after a certain point things are nearly as bad as they can get.

You can definitely only have one enchantment on a thing, that’s built into enchantments. It’s horribly unfair. But on the plus side, your enchanted income is generally not effected by curses.

This is a wiki issue:

  • The Summary Page for Spring lists Thunderous Deluge as 46, with the effect of “halving” production.
  • The Page for Thuderous Deluge itself lists it as Spring 70, with the effect of reducing all Business and Farm income too 3/4 of their base income.
    Spring 70 seems overcosted, especially when Naeve’s Twisting Blight does the Halving thing at Winter 15. The paragraph about Thunderous screwing up the local economy is difficult to quantify, but should not be ignored… and the duration is unclear (it could be intended as a year duration, compared to Naeve’s explicit Season length).
    In short… Tag the Raff in to have a look at this one.

As Andy says, Curses are explicitly stated to stack.
You can hit a zone with Rivers Run Red, Thunderous Deluge and Thunderous Tread of the Trees, Naeve’s Twisting Blight, Wither the Seed and Winter’s Ghosts. That would sure suck to be on the receiving end of. :smiley:
Luckily I don’t think even the Empire has the capacity to throw all of those one one location at once. Yet.

(Doubly suck for a Farm owner in that region who was also personally cursed with Anathemic Call of Bug and Briar and Withering Touch of Frost!)

Hmm, but can you be hit with the same Curse Twice? That question was lost in the middle.

Pulling this question out, too.

I’d always assumed that it needed to be symbolically tied into the Empire, i.e. Senated, Egregored and so on.
In other words, >50%

Otherwise, you’d have to go on a mission to cast the Ritual in a Regio in that area (better hope its in an imperial-held bit, eh?).

[quote=“Vaan”]

Pulling this question out, too.

I’d always assumed that it needed to be symbolically tied into the Empire, i.e. Senated, Egregored and so on.
In other words, >50%

Otherwise, you’d have to go on a mission to cast the Ritual in a Regio in that area (better hope its in an imperial-held bit, eh?).[/quote]

Yes, from a rules query I got answered recently, you need >50%, or as a rough estimate “when a Senator is eligible for that territory”.

Which is inconsistant with scrying rituals. Or at least, how they have worked in the past

Scrying rituals “require a map” but don’t require you to be in the same territory, I believe?

Correct the scrying rituals lack the phrase “This ritual targets a territory. It must be performed at a regio in that territory, or at the regio in Anvil if it is targeting a territory that is part of the Empire.”

If you can get hold of a map of a teritory in the Sacrophan Delves, you could scry there. Not sure there would be any good reason for doing so, but it would be possible.

The thunderous deluge thing is quite odd. I remember talking to Nickabout it a few weeks ago and checking the data on the master list.I suspect we both came away from the discussion thinking the other was maing the edit. I’ve fixed it now.

I **think **it’s Senator that matters for using the regio specifically to target rather than going to the area. Graeme will know better than me.

Scrying rituals, indeed, use a map not a regio.

This makes entire sense. Scrying involves visualizing the area in question, whereas the placement of a curse or enchantment involves weaving power into the ley-lines of the area. Two things to note are:

  • While the ‘Eye of the High Places’ requires a Regio it does not use it as a focus point to introduce a fluctuation (enchantment or curse) into the magical network. High Places instead uses the Regio as a magical lens for the purposes of seeing magical effects… or perhaps better to say that High Places uses the Regio to emit a magical ‘pulse’ across the Net of the Heavens to the target area, the echoes returned from which can be refined to reveal the magical effects woven into the area. These analogies are inadequate to explain the intricacies of the phenomenon to a layman.
  • The Imperial Regio is a unique fusion at the heart of the Imperial ley-lines… it can be used under the laws of sympathy and symmetry to enact a kind of ‘as-here-so-there’ to form the weave of the enchantment in place at Anvil and then ‘cast the net’ to any of the nodes within the Imperial network, after which it will embed into the local magical network. In fact, it has been positied that the Imperial Regio’s ability to act as aligned to any of the Realms could be a form of ‘as-there-so-here’: mirroring a Regio of that Realm found somewhere in the Empire. This hints at it being an artifical, ‘empty’ Regio created to fulfil this purpose in the early days of the Empire, perhaps to entrench this keystone Regio as the ‘master’ for others to prevent sympathy/symmetry being used from outside of the network. Alas that the actions of “that bastard” Emperor Nicovar the Mad has made historical examination of these theories almost impossible. In any case the effect is dependent on the ‘target’ location being symbolicly a part of Empire in order to achieve the transposition of the power weave from Anvil to the area in question.

OC “What a load of waffly bollocks.

that sounds like a very ic theory which i will refuse to respond to ic on here but you might want to say it to me sometime. :slight_smile:

[quote=“Andy Raff”]The thunderous deluge thing is quite odd. I remember talking to Nickabout it a few weeks ago and checking the data on the master list.I suspect we both came away from the discussion thinking the other was maing the edit. I’ve fixed it now.

I **think **it’s Senator that matters for using the regio specifically to target rather than going to the area. Graeme will know better than me.[/quote]

What if a territory is under imperial control but not assigned, like Skarsind on Sunday?

I appreciate that’s a fairly unique situation, but fingers crossed Reikos will be the same on Friday of E1 next year (still awaiting nation assignment so no senator) and there are potential rituals to be cast there.

My expectation is the potential for a senator is what counts.

[quote=“Ariadne”]What if a territory is under imperial control but not assigned, like Skarsind on Sunday?

I appreciate that’s a fairly unique situation, but fingers crossed Reikos will be the same on Friday of E1 next year (still awaiting nation assignment so no senator) and there are potential rituals to be cast there.[/quote]

We’ve done a fair number of rituals on territories while not knowing (or caring) if there was a currently-appointed Senator. These rituals require that the territory be under Imperial control, not the presence of a Senator, contrasting with army enchantments that require the General be present.

I’m with Tea on this one.