Hi there Zardua, welcome to the game, the forums, and Dawn!
(House Tallstag by any chance?)
Given that Tests of Mettle are important and a rite of passage to the nobility, bear in mind that they range from hard to functionally impossible.
Even “Kill 50 barbarian orcs in battle” may take you years and immense personal risk to complete…
Tests that I have encountered, in backstory and otherwise:
Recapture that tower, currently held by the Druj, by yourself.
Raid a Grendel port, by yourself.
Bring back the head of a dire boar.
Kill a drake (one of those big suited monsters, this was to House Cordraco, and was reduced from “Kill a dragon”)
Restore the Towers of the Dawn to their former glory (This was given to Empress Lisabetta. First step, conquer the Barrens…).
Jump that chasm there, in full armour (the test of the First Empress. Meant to be impossible. She went and got her horse…)
Bind the dusk to the dawn (Empress Richilde. Succeeded due to very good storytelling holding an audience unknowing of the time or the light)
My first character was a healer. His was “Save two score different Dawnish warriors from death, after they have fallen in pursuit of glory”. This meant catching 40 DIFFERENT knights on their deathcounts, and healing them. It was fracking difficult, his Ambition (religeous motive) was to never finish it due to a lack of Dawnish casulties. After 2 years, when he died, he’d done about 28.
A Test should have a story behind it. Why was it set? What did you expect relative to what you got? Has this exact one been set before? Do you expect to finish it?
There is also the very rare circumstance where the Test is judged to be un-needed. If a Dawnish Knight walked out of the Thule lands carrying the heads of one of their Dragons (which in this case are powerful sorcerer kings), she’d likely be offered a place in a noble house, no Test needed… Shame about the peace treaty…
anyway, healing Tests…
Cure a plague ravaging an area?
Organise and run a healing lance (small battlefield formation) to the extent that multiple nations credit you with their survival?
Heal 5 warriors from each nation?
Successfully find the cure for an apparently fatal disease and save seven sufferers therof? (One for each virtue)
Bring new and decisive methods of healing to the Empire? (May mean foriegn travel, pestering Eternals, upgrading the knowledge and tech of the setting…)
Just some thoughts.