so i know that magic relic is rare but a thing but I just wanted to know if there is any way to get these items. is there a place were i could buy them or somthing. (i mean old relics not stuff can i could make myself but somthign with maybe a hisory)
and also is their magic papers with a thing like old magic papers. anyone know if these are a thing
By a magic relic, do you mean a permanently enchanted item, aka an artifact? Or do you mean something really old with possibly magical significance, such as the bones of the last horse?
If itās an artifact youāre looking for⦠the phrase āpricelessā comes to mind. They do turn up in play, they are rare and very expensive. Occasionally some NPCs or skirmishes might turn up something else similar, but thatās also rare.
As for magic papers, you could find stories of ancient magics, old ledgers of magical research and development, papers with detailed instructions for the casting of spells and rituals, but unless under an enchantment, they wouldnāt be magical papers in and of themselvesā¦
ā¦Iām slightly uncertain as to what youāre askingā¦
i mean as in the priceless super old stuff. it may not have to be magical in itself but i believe most of the old stuff would be magical to last a long time.
Keep an eye on the Winds of Fortune that get released just before each event as well. Some of those detail interesting and potentially ancient magical items that have been found by or come into the position of various citizenās of the empire who then journey to Anvil to sell them.
Ah, ancient lore and forgotten texts from ages pastā¦
Some of it is held by Eternals, in far-off magical Realms. Some is guarded in hidden libraries, locked and concealed. Some is present in fortified caches forgotten by all who live, awaiting discovery.
And far too much was burnt by that nutter Emperor Nicovar!
As Ricohard says, some does turn up in play. Be vigilant, be swift, and you may grab it
So, ancient relics and artifacts do exist. Ones with magical powers tend to be quite rare - while Iām quite aware that people love the idea of a slow expansion of the Empireās magical capabilities, there is the very real spectre of power creep to consider. More common - but still rare as rocking horse droppings - are artifacts of seismic historical, religious or cultural significance and little to no physical value. A saddle, for example, a horse brass, a religious symbol older than the Way. Because religious and historical artifacts donāt generally have powers that Make Your Military Unit Better, theyāre much less of a headache to game balance - and an area that absolutely should be advancing, albeit slowly, is Imperial understanding of history.
In general, the majority of these things tend to come onto the field via Wind of Fortune. Almost every event there are one or two people coming onto the field to sell fabulous ancient treasures because theyāre a bit hard up, and this is generally trailed in the Winds.
Ancient texts on the other hand are a right pain in the arse. Writings are a huge amount of work, quite besides the way that the artistic impulse to make the thing look like an actual historical writing has to be surpressed or no bugger will actually be able to read it. There is the odd historical text that exists. Certainly no books - who on earth is going to write them? Nobody wants the Empireās history to read like Dwarf Fortress, and the mad, glorious person who writes Dwarf Fortress spent a decadeās hard graft getting it to even create things that look a little bit like histories.
That said I believe there are a couple of tomes of magic in the system. They are incredibly rare and they are glorious works of art in their own right.
But of course, the best source of priceless historical relics is players. (A) because this game has been going for many years now, and thereās been a tiny dripfeed of these things onto the field for much of that time; (B) because Iām reliably informed there are IC con artists.
so⦠anyone know if there is a way to tell if an item is a fake. iām guessing not but maybe someone can help me know the basic on how to spot a fake.
There are magic rituals like Hand of the Maker and Skein of Years that will give you information about an itemās history and therefore help you spot a fake. Sellers may or may not agree to you casting them on an item before purchase!
In terms of obtaining relics or seeing ones that already exist, that could be fun to ask about in the field. There are significant items around and people often like talking about the history
Given your questions, is there a particular concept you have in mind for your character or what to do with them? Some sort of inspiration that youāre thinking of? That might help people point you towards the sort of stuff in the game that you may find interesting.
Itās worth noting that detect magic, now allows you to assess what rituals can tell you more about an object. Which might be easier to swing before you buy than the information gathering rituals themselves.
Also, āevilā documents could also be anything to do with false virtues, pagan gods and ectra.
You can also make these items your self, bind a nice book and fill it with scrawl. Add it to your background and just run with it.
Detect Magic will tell you, for any given item, if there is something more to know via scrying.
Scrying is not reliable - it can certainly find some fakes, and can be relied upon if it says something is genuine, but the absence of a scrying response, or an inconclusive one, doesnāt mean a fake. Thereās no Detect Fake ritual.
But consider the movie āContactā. She took a video camera. It recorded only static. Eighteen hours of static.
Was that evidence?
Thatās the kind of thing I would ideally love a scrying response for a doubtfully ancient and supernatural artifact to be. Trivially faked is dull - trivially genuine adds little, but the scrying might tell you something that nobody knew before - the really interesting bits to me are the edge cases. āThis thing was certainly faked - in or around 35 YEā ⦠of something that you thought no more than a century old? Thatās fascinating.