Fleet rules are up.
profounddecisions.co.uk/empi … erial_navy
Here is hoping for the Feverwater Navy. Just a little more Dredging.
Nice, but I think decision-makers will want a little more information before committing. Questions such as:
[ul]]How far can a Navy move in a season?/:m]
]What combination of Move, Embark, Be Transported, Disembark, Move, Fight can an Army do?/:m]
]At the moment the Admiral has no rights in the Generals Council - would a Navy automatically change this?/:m][/ul]
I’m sure the Civil Service will come through for us.
I think the Admiral of a Navy would be a General.
I don’t believe that would necessarily apply to the current Imperial Admiral - for a start, they might be of completely the wrong nation.
"When the navy is complete a new Imperial title of admiral is created in the Imperial Military Council. Appointment follows the normal constitutional process (human admirals are selected by the senators of the nation) and re-appointed each year after that. "
I would be very surprised if anyone tried to argue that what is essentially the general of an Imperial Army with a very weird quality of “navy” would not be treated as a full member of the Imperial Military Council.
See here.
[quote=“Koryne”]Nice, but I think decision-makers will want a little more information before committing. Questions such as:
[ul]]How far can a Navy move in a season?/:m]
]What combination of Move, Embark, Be Transported, Disembark, Move, Fight can an Army do?/:m]
]At the moment the Admiral has no rights in the Generals Council - would a Navy automatically change this?/:m][/ul]
I’m sure the Civil Service will come through for us.[/quote]
As to the rest … we had a choice between no information about navies or the information on how to make the thing that takes a year to make. If the decision makers - and by that I assume you mean “the 1500 players of Imperial citizens”- if the decision makers want to delay starting work on a navy on the off chance it doesn’t move exactly how they want it to, that is entirely their perogative.
What Andy is politely saying there is that we’re a lot more likely to prioritize writing up rules for navies in play once the Empire starts building one… Otherwise there will always be other stuff that is more important - like rune forges - or the new IC metaphysics pages… 
Of course that’s a chicken and egg situation - but if the Senate builds stuff other than navies then… we’ll take that as a hint you’re not too bothered about having one. 
Personally I’m really happy with the way they are set up thus far. From a slightly selfish point of view, I wasn’t keen on the idea of having some random dude appointed as admiral and then having them have a vote/voice in the Military Council, as it would just be one more voice in a crowded room. At least this way I feel that if an admiral gets appointed it means the Empire was taking it seriously enough to puts its cash/weirwood on the line.
And very importantly, each navy takes up one army’s worth of a Nation’s ability to support troops, so it’s not increasing the maximum Military Council size at all; if we decide to have a navy, we’ve decided to have that instead of another army.
I like the look of navies thus far, I hope PD in the fulness of time add unique navy qualities to them. Much smaller list but I do hope this happens
I can see that “we’re not sure yet” is a perfectly valid answer for most queries about the navies - if the Empire has had them in the past and used them they must have been useful for something, right?
The ‘decision makers’ I was referring to were those deciding whether or not to put their money/weirwood/reputation on the line to fight for the Navy the Empire So Desperately Needs (or to fight against the waste of Prosperity such an endeavor must surely become).
I look forward to the various arguments, information, misinformation and outright lies about them we’ll see on the field. 
I’m not very excited about qualities for navies. Qualities serve a couple of purposes and one of them is differentiating armies - of which there are something like 50 in the game at the moment - from each other. I’m not convinced navies need that level of fine-grain tuning.
We shall see.
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/11081133_10153128295201215_4876773924034708018_n.jpg?oh=06a2df1f0eede123c4680a5307a72fce&oe=5573B516&gda=1433543283_d98758e25e0f75fd0201f6d587c96e70
I think ‘navy’ is basically a quality already.
[quote=“Koryne”]I can see that “we’re not sure yet” is a perfectly valid answer for most queries about the navies - if the Empire has had them in the past and used them they must have been useful for something, right?
The ‘decision makers’ I was referring to were those deciding whether or not to put their money/weirwood/reputation on the line to fight for the Navy the Empire So Desperately Needs (or to fight against the waste of Prosperity such an endeavor must surely become).
I look forward to the various arguments, information, misinformation and outright lies about them we’ll see on the field.
[/quote]
It is probably worth noting that the last Navy the Empire built was almost 200 years ago and did not go well - profounddecisions.co.uk/empire-wiki/Emperor_Barabbas
That probably means that the Empire does not have huge experience of the mechanics and logistics of Navies, as opposed to smaller fleets which work very differently.
It was interesting to note that the vast navy of Emperor Barabas was cited as being exactly three Navy units strong: one League, one Brass Coast and one Highguard.
That gives a gauge for how much Navy is too much. 
Or how devastating spring magic is on the sea
Very much less devastating than implied, if the Empire ever gets navies. It’s a truism for games that allow you to buy shark repellent that shark repellent never actually repels sharks in practice - especially player-character sharks or shark based arcplot.
Is it worth pointing out that taking three 5,000 point navies from full just-launched-freshness to below 1,000 in one seasondoes not sound to me like the effect of Foamy Death Horror?
“Driven back and suffer significant damage” does seem somewhat less spectacular than “ded immediately,” and frankly Foam and Spittle would be ridiculously cheap if it did that.
It’s actually quite relevant to my roleplay to ask whether I can confidently say “it was something big and scary and unexpected and not as simple as just using Foam and Spittle”…
I think it was something big and scary and unexpected and not as simple as just using Foam and Spittle. So you can quote me (and by extension a lot of Imperial historians).
[quote=“Andy Raff”]
I think it was something big and scary and unexpected and not as simple as just using Foam and Spittle. So you can quote me (and by extension a lot of Imperial historians).[/quote]
\o/
[quote=“Andy Raff”]
I think it was something big and scary and unexpected and not as simple as just using Foam and Spittle. So you can quote me (and by extension a lot of Imperial historians).[/quote]
Will do.