Maximum Global Hits?

I got curious and decided to see if i could calculate the maximum amount of hits a character with 8 character points at creation with help from rituals, magic items and potions could get. I’m not counting the ability to heal, so unstoppable and Elixir Vitae don’t count, just raw global hits, assume cost is not an issue. A character with no skills or armour has 2 global hits

Armour- Heavy (also make sure it’s physically heavy for dreadnought) this gives 4 more hits, this brings the total to 6 hits

Build- 5 character points to max out on endurance (which is actually only 2 ranks) and pick up dreadnought for 1 character point and that extra hit, surprisingly you can only spend 6/8 points, this is because the cost of endurance increases after each buy. 2 hits from endurance and 1 from dreadnought brings this up to 9 hits.

Potion- You can gain 3 ranks of endurance from the Ironblood Tonic, this can also be achieved by being and orc with either potion from the Double-sided Blade tonics, this is cheaper but you also get weakness or venom and you have to be an orc to get 3 ranks, humans only get 2. You can not be under the effect of 2 tonics at once. The 3 ranks of endurance from the potions brings the total global hits up to 12

Ritual- Unbreakable Behemoth Strength gives 5 ranks of endurance at the cost of a powerful role-playing effect. This is an enchantment and you can’t be under the effect of more than one enchantment. These 5 ranks raises the total to 17 hits.

Magic Items- I could not find any magic weapons or group magic items that increase hits, however the heavy armour Winterborn Warmail gives 3 ranks of endurance, this is the highest i could find for armour. For talisman, the magic standard Titans Battlemark give 5 ranks of endurance. So the magic items increase the total by 8 hits to 25 global hits.

Did miss anything?

In the magic game there’s a rule that you can never have more than triple your base rank: I’m honestly surprised there’s no similar rule for hits. I had a look in the wiki, but I can’t find one, so it looks like you might be right!

I’d be interested if this is intentional by PD

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That seems legit.

If you are able to source some heavy metal armour phys-reps, an expensive tonic, an expensive ritual, a really pricey set of armour AND an expensive banner…

It’s an interesting speculation, but you chances of getting your hands on all of those at character creation is about nill.

Min-maxing furiously on one axis will also narrow what fun you get out of the game in a similar fashion.

Nicely done as an exercise, I advise against trying for this in game.

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I just did some quick maths and, based on prices of resources at last event, I think all this would set a character back about 110 Crowns.

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It’s kinda like the “so what’s the most ridiculous amount of time you can boost your bleed count up to?” thought experiment

Think someone worked out you can realistically get up to a 2-3 hour one, but there’s a more extreme time, but can’t recall it

But it is… you’re working on a lot of ‘if’ and assumption of character wealth

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There is no maximum threshold on hits. One big reason for this is that unlike lore, having more hits doesn’t really achieve much for you in lots of situations: someone with 25 hits goes down and dies just like anyone else if their squad is surrounded and cut down…

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oh yeah i would never try this myself, just not worth the effort. Just got curious. Also the reason i put them at character creation is because if they had infinite character points they could have infinite endurance so i needed an arbitrary number that somewhat made sense. But yeah totally agree, super min maxing should be left in the theoretical, not the practical. :slight_smile: thanks for the feedback

To be fair, while i don’t think this would be the best idea, i could see a rich group dedicating 14 thrones to something like this, like in the challenge of the iron duke.

As tea pointed out, massive hits doesn’t win a fight.

You are correct that it could be useful if you’re gearing someone up for something, and indeed it reminds me of the prep for our last battle E4 2022…

…but a good set of fight buffs would include some self healing, some extra punch, and a few other things.

The most effective buff on (or off) the battlefield is friends to stand at your side.

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I did that! That was MEEE (lol)

But it would take 16 ranks of fortitude in order to regenerate health in theory, and when i shot an email to PD, they said that if someone did manage to get to that, that they wouldnt regain hits after 2 hours on the floor, as it isnt a safe enviroment to heal in. The exact timing was around 128 Minutes, and the email responder said that if they managed to get back through the gate, they would die from multiple trumatic wounds immediately upon return

What about kitting out in full leather and going all in on Hero points at character creation?

Full leather is medium, at max, so 5 hits in total.

What heroic abilities are you looking at?

(This is being asked as someone who knows a number of folks who went Hero Points just for “Stay With Me” which is a nifty little way of keeping people up in a line if you’ve not got a dedicated frontline physick)

“Dumb Maths With Baal” time!

Maximum amount of Hero Points time!

Upon Character Creation, you can get 5 Hero points, which is pretty decent, though you can’t use any of it cuz you have 0 skills

Use the Trollslayers Crescent or the Wayfinder for 2 Extra points

Runemail (Medium) for a extra 2 (Medium gives you an extra flat out) Runeplate is similar but more expensive

Thaneshall Banner for an additional 3

And take a swig from a Legionaries Will while being an Orc for an extra two, and drink a Elixir of Exhalted Puissance for a temporary +1

You end up with the absolutely absurd 15 (14 after 30 minutes, 12 after sunset)

However, a more realistic “hi, I’m new to Anvil”, you’re looking slightly lower on your added shinies

(Artisan’s items can be quite expensive, but worth bothering the Artisan’s Guild about if you don’t have one in your immediate circle.

Potions are a cheaper boost and come with some fantastic RP effects… tho’ last less time)

technically you can use those 15 skill points to ignore every roleplay effect ever.

I’m not sure there’s a way to ignore WEAKNESS with Hero points :slight_smile:

Or Druj miasma…well, unless other bits have been met beforehand

For contrast the unstoppable build gets a lot more hits:

Hero points,
Unstoppable,
Extra hero point,
Dreadnought,
Shield use

So without items or enchantment you have 7 hits in full metal armour base with an additional 9 (+3 per unstoppable) hits from healing yourself (total 16).

Then you get:

Weapon:Triumphant blade,(+1 hero point)
Shield: champion’s bastion (regain 1 hit on hero point spend)
Armour: golden fire scale (unstoppable heals 5 hp)

Skip the potion because you missed out an item

Enchantment: going full bar though you could have Still waters running deep (+3 hero points).

This effectively means your 7 hit points base and all your hero points (7 hero points). Each unstoppable heals 6.

So that means you’ve got 49 effective hits, assuming you take a 5s breather (including on the floor).