New Player - Is the League hard to RP for a completely new player?

Hi all,

I’m looking to dive into my first ever larp next year and am thinking of making an artisan / trade character. The League seems like a good fit but the wiki makes the culture sound a bit intense IC, speaking as someone who has the wits of a tortoise :sweat_smile: and who would be going solo.

I’d love to hear your opinions, especially anyone who is in the League or has been before. Is it worth giving it a go for a complete newbie, or would it be more advisable to start with a different nation and get a feel for the game first?

Hope you all had a great E4!

Welcome along, Lilfluff, to the hobby, the game and these forums :slight_smile:

The League DOES have a pretty intricate culture, but the extent to which you engage with the backstory and setting and similar is up to you, to an extent. You could, for example, play in the League with no rivalries and complex backstory and important rings and ominous masks… but they’re there if you want them.

The Egregores are there to help you integrate into the game, and everyone is very welcoming.

Pick your nation depending on what you feel will best suit you. Then jump in, and adjust things from there.

Artisan trader is a good first start sort of character: you have a reason to wander around asking questions, buying and selling, collecting what you need to make stuff… but given that the artisan items are made in downtime, you haven’t got much hurry.

Happy to discuss the artisan game, how that works, things to look out for and general new player questions, as desired :slight_smile:

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Hi Geoffrey, thank you for the warm welcome! It’s very exciting learning about, well, everything!

The flexibility to adjust does make it sound less intimidating for sure. It’ll be good knowing it won’t be a jump into the cultural deep end, but that there’s plenty of hooks to get caught up in if wanted later. My other idea was a Dawnish Yeofolk, but that one seems like it would be a different type of challenge when it comes to trading.

I’ll definitely love to talk about the artisan aspects. I’ve done some reading but nothing quite beats hearing people’s first hand experience with it.what would be your opinion on taking fleet as a recourse rather than a mine or forest when going for an artisan route? The diversification feels like it will give some extra incentive to go out and talk to a whole variety of people, but that is then balanced but having a bit of risk should the fleet hit a rock and come back with nothing :joy:

And do you find there’s any kind of artisan items that tend to always be wanted to some degree? The item list of what can be made is impressively long, and trying to figure out what three to start with feels like a feat in itself!

What is it about the league that appeals to you, may I ask?

I do think that while empire as a whole is a pvp game, the league does attract players who go really hard on the pvp aspects of the game, if that’s what you mean,.

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Hi Jun :slight_smile:

Initially its the vibrancy, the colours and sense of theatrics. I’d love to watch it intertwine and play out, maybe sit in a corner and listen to the muchness of it. The intrigue sounds a intriguing, and the persona embodiment through masks sounds wonderful to watch and maybe dabble on. Also with it isn’t one of the massive nations nor o e of the smaller ones. That said, I’m quite conflicted avoidant, which feels like it wouldn’t mesh well with the league if it carries through to IC.

Whichever nation you choose, drop by for Songs and Stories in Navarr. No need to participate, you can just watch and listen and everyone is welcoming.

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My other idea was a Dawnish Yeofolk, but that one seems like it would be a different type of challenge when it comes to trading.

…what would be your opinion on taking fleet as a recourse rather than a mine or forest when going for an artisan route? The diversification feels like it will give some extra incentive to go out and talk to a whole variety of people, but that is then balanced but having a bit of risk should the fleet hit a rock and come back with nothing :joy:

And do you find there’s any kind of artisan items that tend to always be wanted to some degree? The item list of what can be made is impressively long, and trying to figure out what three to start with feels like a feat in itself!

As a Dawnish Yeofolk, trading is reasonably easy and hard, as your boss has no real appreciation of money. Plenty fun though, doing that now.

My previous character was a fleet owner artisan. You’re correct that you thus end up with a mixed bag, and have to go trade on the field. This is a good thing. You can also steer that mixed bag (literally, I’m now thinking of a trading ship called “The Mixed Bag”…) because trading ports usually trade the same thing each season. Welcome to the minigame of international foriegn trade :slight_smile: You chances of a sudden collapse (shipwreck) with no warning are very low. But your chances of being grabbed for adventure are pretty high:

(Captain Lilfluff, we need your vessel to sail with us on the quest for the krakens tooth, we have three companies of League bravos ready to go, and another 2 ships already! It will pay but little in riches, but Sarvs will be most grateful, and the bragging rights are immense!)

…there are quite a few fleet adventures which come up, especially as we’re at war with the Grendel. Trade with the Commonwealth, or run the blockade to deliver aid to that trapped army? A peaceful voyage to the Sumaah Republic, or a deeply illegal but profitable deal with the Asavean Archipleigo…?

Interestingly, as an Artisan Fleet Owner, this means that a lot of your game levers will be pulled during downtime…

..bringing us to to artisan items.

You spend the event gathering materials, selling items, finding out who needs/wants what, handing in a large bag of shinies at GOD…and then downtime making the items, which next event you get in your pack…

It’s a slow game, but quite a lot of fun. As for the items, I’d pick what items you think would be useful to you, if you planned to march to war alongside the League banners. I generally go for a free utility thing, a cheap weapon, a moderate something else and an expensive weapon.

To use a recent load-out for my character:
Warriors Plate (free to make simple buff armour)
Oakenhide shield (solid buffs on a magical shield)
(some better armour that was quite pricey)
Choleric Staff (making ritual mages more powerful)

Bear in mind that assuming you want to try some combat, if you pick martial gear you can use for your lower three items, you’ll be one of the most well-equipped new players on the field. Artisan bonus= start with the gear :slight_smile:

Your items will all be at different cost levels.
Level 1 (the free ones) are the sort of thing you make when you’ve time, or not enough stuff. Sell em quickly. They only last a year, so there’s a good turnover of (for example) folk wanting another set of warriors plate.
Level 2 (cheap) are what you probably make a couple of to sell. Something useful, to as many folk as possible.
Level 3 (moderate) you’ll likely make one or two a year. Solid investments, made for a client, maybe in your group.
Level 4 (expensive) are the prestige pieces. “What’s that item?” “It’s an X.” “Whoa. Nice!” Make on request, preferably by someone who brings you a large bag of materials.

The league like light swords, small shields, and polearms, but go quite heavy in armour. Have a look through with that in mind.

Good luck, and pop back if you need guidance!

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What I will say is that Empire is a game that as a whole is about conflict. In fact the entire ic religion system is designed to promote conflict, action and competition - but not the sort of conflict where everyone is running around shooting each other and robbing / pickpocketing.

Rather, the conflict in empire is more political and social in nature. It’s about rumors and libel, curses, debts, arbitrage.

In general the entire setting of Empire is pretty morally Grey. You will often go the whole weekend without meeting an NPC (apart from egregores and civil servants) - your entire roleplay will be with other player characters. While it is possible to play a very heroic character within reason, not all the other players will be. Some will be playing people who lie or misle.

The other thing to bear in mind is to be careful of playing a character who is just sat people watching - this can lead to wandering around aimlessly. It can be good to have a reason to approach someone, if only to sell them artisanal items or buy artisanal metals / woods or ask for a test of metal.

Joining a small nation can help make an impact faster.

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Thank you for all the details! Having a fleet resource sounds like good fun and good for a bit of surprise - who doesn’t like a surprise downtime adventure after all? And what an excellent ship name :joy:

Lots to think about for sure. I’ll go through the list with that in mind and see what jumps out. Its probably time to crack putty there spreadsheet; good times ahead!

I’m thinking of taking a dip into ritual magic but might save the skill points then apprentice to see what is the most fun when E1 comes round.

Thank you again!

That’s given some good food for thought. Going with artisan/trader definitely seems like a good shout as a way to interact with folk more. As a first timer a lower stakes approach feels like a good starting point, so maybe a Yeofolk would suit better.

There’s plenty of time to decide and plenty more to read, but in the end I guess it’ll be a ‘when you’re there’ that it’ll either fit or not. Worst comes to worst the character can always be retired and replaced I suppose. Thank you for explaining and helping!

Definitely! Songs and Stories would make a great tavern name

I’m a League banker (with my first Empire character) and see a wide variety of personalities within the nation.

There seem to many fops, who focus on arts and fashion, often with a side order of dramaturgy. There are the bravos, keen to prove themselves in duels and in battle. There are politicians and traders, movers and shakers, doers, tourists and jam sellers. If the League piques your interest, the next step is to look at the cities to see which one fits the vibe you want.

Holberg is innovative
Temeshwar is ruthless
Sarvos is flamboyant
Tassato is complex
Spiral is edgy.

All of these adjectives are of dubious accuracy and, of course, do not apply to all of the inhabitants.

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I’d argue for Spiral being more the most contested, rather than edgy

Context for new player, Spiral was originally an Urizeni territory.

Plot happened, part linked to it being managed over to the Grendel in a treaty for two IC years, and upon expiration of the treaty the occupying Grendel (now Apulian orcs) basically handed it over to the League.

It’s still a small sore spot in Urizen because of when the plot landed and the stuff around it. (Both IC and OC)

Does have some really cool features as, you’ve got the mostly calmed down Black Plateau, the Chamber of Euphony (which has gorgeous description on wiki), some of the new architecture which has been described as hitting both League and Urizeni notes, and brought the first orcs into a non-Imperial Orc nation.

(Apulian orcs as a player character option are amazing. They don’t quite hold my heart and deep sadness of not being able to manage orc masks as the Tamazi, but the few folks who play them have amazing kit and play style)

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