New to LARP and considering Navarr

Hello, I’m gathering the courage to sign up for Empire. (Most of the “courage” bit has to do with the prospect of camping, which I haven’t done since my 20s, which was mumblemuble years ago. I mean, it does get cold, doesn’t it? Also, I don’t have any camping kit.) I did do some DIY LARPing back at uni, which was basically dressing up, walking in the woods and making up stories (I loved it) but I’ve never done anything like the Empire.

I’m drawn to Navarr because of the connections to nature, and because of the music. (S&S look amazing!) So more wood elf than ranger - but most of the pictures on the Wiki look like fierce fighters, so will I fit in? I’m not saying I’d never try fighting, just that it’s not what I’m naturally drawn to. OOC I’m interested in crafts, gardening, music, art, travel. Would Miaren be a good place for my character? Do I need to choose between steading and striding beforehand?

I read in the Winds of Fortune that there’s opportunity for Navarri to get involved in the research into vallorn for the new library. That sounds interesting, so how do I get involved in that? (Somehow I don’t think there’s a sign-up parchment or anything like that in Anvil… Or is there??)

I did have a look at the details of creating a character and read a lot of the Wiki, but the more I read the the more confused I get, because I keep thinking yes, but how does it really work? So I’m thinking maybe I’ll just… turn up and see? Is that a workable “plan”?

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Hello and welcome, to the game and these forums :smiley:

Empire, particularly Empire 1, does get cold. Methods around it include big cloaks, hot drinks, and campfires… further advice available.

Which Uni LARP, out of interest?

If you’re playing a more peaceful Navarri (and they exist at Anvil, by the score), then Miaren is a good plan. It’s a Vallorn-free territory, with enough of a prospering and settled infrastructure that it was invited to join the League of Cities a while ago (Navarr said “Thanks, but really, NO”).

I advise having an ask around, maybe on the Navarri Facebook page or here, and chatting about groups there. You don’t have to join a group to play (you can always turn up as a group of one), but that might help wit the striding/steading choice. Re the Vallorn research your best best is asking around before or on the field. There might well be a Guide collecting research assistants.

Don’t sweat the wiki. Really. It’s about the size of the Bible by now. You need to know about 0.001% of it, to whit:

Your characters name
Their nation and province.
What most of their skills do.

(And even then, a small notebook for reference and checking is probably the most common IC accessory in the game)

Turning up and having a wander around is a perfectly valid, and quite popular, plan. You don’t need to spend most of your skill points at character creation, and new players get to readjust a lot anyway.

Happy to answer other questions :slight_smile:

Welcome, Olwen to the game and possibly Navarr (which is of course the best nation).

There are hotels and the like not too far from the site if camping isn’t for you. Though you then have costs and a commute to contend with, depends what works better for you. And yes it can get cold at night, particularly during Event 1 in April. For me, a folding camp bed and a sleeping bag that isn’t 20+ years old have made the camping far more comfortable. There’s also a shower block on the site and caterers selling hot food so it’s pretty civilised, if not quite glamping.

The fierce fighters look has a tendency to coincide with the dramatic stuff that photographs well but there are a fair number of players that don’t go to battle so you won’t be stuck on your lonesome. And those outfits you see featured are often the work of years, tweaking and tinkering as the player develops their character; most players start with enough simple clothing to be comfortable and build on it from there. “Wood elf” can give you quite a range to play with too, as there’s a lot of stylistic difference between say Tolkien’s elves in Mirkwood and the purely carnivorous wood elves from the Elder Scrolls games. The nation brief says that we are fierce and uncompromising to our enemies but friendly and welcoming to other citizens of the Empire (i.e. all the other players). So a lot of the fierce types you’ll see on the wiki don’t look that way all weekend, as battles only take up a few hours of Saturday and Sunday (plus skirmish quests for those so inclined). To be a recognisable part of Navarr just needs you wearing earthy natural tones (material and style matters less than the colours) and having a prominent tattoo marking the oath you took in joining the nation.

The Navarr camp features a dedicated market space now, where you can be sure to find a variety of crafts and crafters. Apothecaries, Physiks (both professions requiring the magical herbs) and characters with herb gardens as their personal resource might well be interested in discussing gardening in character. Songs and Stories will get you a music fix but there are often musical performances and competitions going on throughout all ten nations, same for art displays but there’s also loads on show just in the way that people decorate and personalise their little bot of the field. And asking about a Navarr’s home territory could perhaps give you a travel fix, as players often love to talk about their character’s background. From a different approach, the Empire is expanding eastwards and while we’re pretty sure every vallorn site/ruined Terunael city has been identified, the Empire only actually controls three and we don’t yet know an overland route to Cavan on the borders of Axos. At least not without (probably) starting another war. So that could even be a potential grand goal (Ambition is a virtue, after all) for your character if it interests you at all.

Miaren would be a great choice for a character with little experience or inclination to fight. It’s not that there are no violent threats in Miaren but with the vallorn there gone for centuries, those are generally limited to bandits and more recently the servants of Cold Sun.

There’s no difference in game rules between being in a steading or striding. If you were to join an existing group then that choice is made for you, though nothing stops an entire steading from upping sticks and hitting the trods, nor a striding from settling a bit of land en masse to form a steading. I can think of one group based in Liathaven that has switched from striding to steading to striding within a year or so due to circumstances. And all that’s taken for them to do it is that the players got together and agreed that’s how the characters’ story has gone.
That said, I personally suggest hailing from a steading (or to have just left one and be looking for a new place in the Great Dance) as the default for a new player coming in without a group; to me at least it makes more sense to have lived in a little place off the beaten path and know very little about the wider Empire, than to have been walking the trods and not picked up a little more about the world.

I don’t know details for research avenues myself but a good first port of call would be the Anvil Library and the scholars there. The head librarian may still be Navarri; there have been otherwordly threats to librarians, historians and the like of late and I wasn’t at every event last year.
There has been an effort to guard the new Grand Library from hostile Eternals recently but most of that action takes place in downtime between events and requires you to have a military unit as your character’s personal resource or else be a general with an off-screen army at your beck and call.

Turn-up-and-see is absolutely the best plan. Navarr is very welcoming as a nation and walking up to people and introducing yourself with an added, “It’s my first time at Anvil” will almost certainly get you a seat by the fire or advice on whatever it is you want to know. A lot of Navarr groups will make out-of-character offers to act as a base camp for new players or to make time to interact, if you introduce yourselves on the facebook group which is often busier than here on the forum. There is also an unofficial discord server for Empire but I can’tspeak to how much Navarr traffic it gets. At my first event, I asked someone for directions; the person didn’t have the answer but took me to see someone who could probably help and gave me a mini-tour of Anvil along the way. So go around -all of Anvil, not just the nation, if you feel up to it- and ask questions of nearby people when something of interest happens. Chances are decent that you’ll get roped into something before too long. And if that doesn’t happen there are the Egregore NPCs in the field whose key purpose is to help you find ways into the parts of Empire that interest you, and/or you can look to build character links with other players between events.

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Hey Olwen, and welcome!

I don’t have anything to add on the Navarr side of things (and it looks like Unslain has that very well covered!), but I can provide a couple of useful links.

Firstly, there is a useful character creation guide and a minimum your character would know guide, right here on the forum. Some of the fine details may have changed, but they’re both a useful starting point to get a feel for the important bits of the Wiki for you!

There is also a useful cold weather camping guide on the Wiki because April can get pretty cold. It has a lot of advice that is easy to get wrong (I was definitely guilty of putting a blanket on top of my sleeping bag!), so is worth a read.

And yes, safe to say, turning up and seeing how things go is absolutely a viable plan! Though not so much with regards to the camping bit :joy:

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Thank you everyone for your great replies, you are so helpful and welcoming. :grinning: I’ve spent the day mulling things over and the character is becoming clearer in my head. I’m especially grateful as I’m not on FB (I’d rather take on vallorn than FB, haha).

@Geoffrey_Willoughby, the uni was Charles Uni (different country!) and it was just a bunch of friends trying to take D&D outdoors, nothing formally organised.

I’m glad to hear that peaceful Navarri do exist and greatly relieved that I don’t need to memorise the wiki! :joy:

So, the list:
Name - I’ll probably stick with Olwen. Not very original perhaps, but I’m rubbish at thinking up names. Maybe I can pick up a second name during the event.
Nation and province - Navarr and Miaren.
Skills - Maybe Chirurgeon and Apothecary for my first event. I don’t yet know which of the other skills might appeal (magical or crafting most likely), so I’ll leave that for the time being.

From what you say it sounds like I can just spend a few points so that I can try things out and then reskill if/as needed. In the meantime I need to use my OOC skills to make myself some warm clothes! I’d bought some lovely linen fabric at a reenactors’ market last autumn, but that’s decidedly not warm enough for E1. Back to the drawing board, er, sewing machine.

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@Unslain Thank you! I’ve been wondering about hotels. The advantages are numerous, the one big disadvantage would be having to commute, as you say. I expect there’s much to be said for just strolling to one’s tent rather than getting out of a car park with several hundreds of cars and trying to get to the hotel at 2 am… I might rent some camping gear, perhaps. (I have zero storage at home so really don’t want to buy it unless I’m sure I’ll keep using it.)

It’s reassuring to read what you say about the fierce fighters not being the only Navarri. I’m definitely drawn more towards Tolkien’s elves than Elder Scrolls elves. At the moment I’ve got fabric for a spring-green dress and autumn-orange tunic, but I’ll look for more earthy tones as well, because that green/orange combination might stand out too much. Good to know about materials mattering less than colours - it will give me far more options. (I think there might well be some sherpa fleece with my name on it for E1…)

I’ll definitely be re-reading your post several times when creating the backstory of my character. Based on the info, I’m now thinking that Olwen lived in a steading in Miaren all her life, happily tending to her herb garden, crafting and playing musics but longing for travel, when she heard about the Anvil Library and the need to research vallorn. She left her steading to travel to Anvil to find out more about it, although deep down she really just wanted an excuse to explore the wider world and see what’s out there, so she might find a different quest if she comes across something that interests her more. She doesn’t know much about magic or Eternals, but it sounds like something quite exciting that she’d like to find out about.

I think she’ll have fun! :grinning:

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@Triska Many thanks for those links. They’ll save me tons of time and quite probably a lot of shivering as well! :smile:

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You’re very welcome, I’m always happy to answer what questions I can. Often at length, especially when the Empire keen is high.

I wouldn’t write off those fabrics you already have; I recall seeing photos of a lovely two-tone green and orange tunic on the nation’s FB page last year. I’m not sure if it’s been posted elsewhere but I’ll ask the creator about sharing it here if I can find them.
And even without doing something that looked pretty complex, assuming you like the colours together, there is no reason you couldn’t layer the dress and tunic. The green over the orange would probably look more typically Navarr but there’s no reason you couldn’t switch them about as you please.

The linen you mention could make for a good shift underneath the two for extra warmth as well, though you’ll likely still want a cloak or similar for a warm outer layer.

I keep coming back to this article on larp.guide when I’m looking to improve my costume options, it might be of use to you too.

That’s really helpful, thanks. That’s the kind of detail I was missing on the wiki. The article will help too.

Hello again, I’m about to book before the E1 price goes up on Monday. If any of you helpful folks would care to share your recruitment code, that’d be great.

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Not to bite your hand off, but my referral code is 8611.16189

On the outfit, I’d remembered the details wrong but the same person has done a green long vest over orange tunic. Assuming I do get their permission, I’ll post both costumes here.

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Perfect, thanks!

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OK, E1 booked, eep!

Now for the clothes… Do Navarri wear long cloaks, or would that be impractical? The thing is that I’ve always wanted a long cloak but maybe a warm jacket type of thing, with sleeves and buttons, would make more sense.

BTW I chose Miaren as my territory and a farm as a resource - I figured that since I haven’t been able to decide on skills, I might as well have a resource that produces money. (Herb garden sounded nice, though, or a forest. But I don’t know enough of the game to be able to decide on these.)

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There’s a lot of Navarri in longer coats and cloaks in the field…but I would say that the shorter Anvil cut (mid calf) is a favoured length because the field/top end of Navarr’s IC camp space can get a bit squelchy-muddy and there’s nothing more grim than having to wrangle damp/wet/muddy thing that’s supposed to be keeping you warm

My opinion is that a long cloak is more practical, as it better doubles as a blanket than a shorter one and can be hitched up if needed. But I agree with Squeek_D that mid-calf is the smart limit for the sake of player comfort, whatever the nation camp you happen to be in; they all get their wetter areas in soggy weather. The term “Anvil-cut” gets used in character, and was I think coined in a player-produced fashion paper to describe a floor-length gown design that had been shortened to mid-calf.

The nation brief leans more into cloaks than coats, as the look is more early-medieval sort of fantasy. So your heart clearly belongs in Navarr and you should follow it! (Other nations can have big cloaks too though, so you needn’t ever feel trapped with us if another nation draws you in once you’re playing the game.)

A farm is the smart choice for your first time in my view, I hope you enjoy spending your Prosperity around Anvil. And if you still can’t decide quite what you want for your resource, farms can be made to produce forest and herb garden output too, though that gets expensive. Miaren is a good pick too, always nice to live somewhere that isn’t cursed for the next 20-something years. Slightly less likely to be invaded by foreign orcs as well, which has to be a plus.

And you’re very welcome for the code, both I and my bank balance are grateful to you for using it.

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That’s useful info, thank you. I like the term Anvil cut!

Haha, you’re welcome. My bank balance is grateful in turn. :joy:

I simply have to be a Navarr, I can see that! Can’t wait for E1 now.

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I’ve now bought 6 metres of the most gorgeous dark green/black marl wool to make myself a cloak. It drapes beautifully. I’m going for a 3/4 circle, I think - a half-circle seems too tight as far as I can tell from photos I found online and a full circle would be too much fabric.

I also ordered two metres of white/black marl wool by mistake, instead of a different fabric I wanted. I don’t like sending stuff back to small businesses (assuming they’d take it back in the first place anyway). If I bring it to Anvil, I might be able to sell it to someone, right? (It wasn’t expensive and it seems good quality.)

On the camping front, I’ve chickened out and booked an airbnb room a short drive away. All that talk about cold during the night made me realise I am not that tough, haha.

Now for a lantern - I’ll be keeping an eye on the new thread about it.

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If it’s white-black marl, you can dye it to get it to the green colour you desire!

(Dyeing fabric/kit is one of my favourite ways of customising stuff that wasn’t exactly what I wanted…and it does often come through a very unique to that particular bath)

That’s a good idea. I love colours. The main problem is that I’m not that keen on the feel of this fabric so I’ll probably still try to offload it, but I’ll keep this idea as a backup.

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