No problem, I canât speak for the entire field, but there are some very helpful and friendly groups kicking about on the field.
Magic Items
Base cost 4 exp (But that gives access to 4 items)
Generally magic items are very good for spreading healing around, but due to the fact you can only carry one magical rod or wand and a robe and that using most of them probably require magician (So at least 6 of your 8 points). (At the time of writing RAW you could use some of the items without it, but I suspect that may be an omission that is cleared up before the next event.)
On the other hand if you wanted to pack the most magical healing on one character possible the build would probably involve artisan.
Healing Wands/Rods
Apprentice level
All the apprentice level items take 2 months but no raw materials, There are 5 variants of these relating to the 4 healing spells and mend. Most are in the wand section.
Proâs
Another free option in terms of resources (If you went for mostly apprentice items, it would be possible to do an artisan build with a mana site or a Herb garden.)
Grants use of a spell
Item lasts a year and can be moved between people.
Good Trade item
Conâs
Would need magician skill to use them yourself
The best candidate has magican but no actual spells, and in some nations it may be very hard to find a candidate that fits that bill. (Purify,restore limb and mend are probably the better options because dabbling in the heal spell seems likely to be more common.)
Higher level
If the apprentice level are better for dedicated ritualists, these are better for magicans with a spell (The majority)
Proâs
If used effectively good economy of resources.
Again can be moved between people.
Can be given to a battle mage without taking up their mana
Cons
Using this skill close to efficiency requires trade (Now on one hand thatâs something to do, but itâs a matter of taste.)
Items
Blood silver spike -1 month, 10 resources - 1 fast heal for free a day
Bloodwoven braid - 1 month 15 resources - 2 heals for free a day
Redsteel Chisel - 1 month 15 resources - 2 mends for free
(There are few more high powered ones but they are less resource efficient.)
Mana Robes
These come in two varieties and a wand. (The robes can be stacked with a rod or wand the wand canât)
Crystal tenders robe: 2 months no resources, allows conversion of 1 mana crystal to 3 personal mana a day.
Witchwood wand: 1 month 10 resource: 1 extra personal mana
Opaline Cloak: 1 month 25 resources, 2 extra mana a day (Itâs only really worth it if the target has a lot of spells already though, as the wands and rods are just better value resource per mana.)
Now both of these items require them to already have the healing spell, but have non-healing uses.
Other Healing Items
Many of the other options are slightly situational, there are a lot of armours that either grant or improve the healing abilities of the wearer. Iâm not going to go into them.
Actually the other thing I missed out on
Exorcism: Spiritual healing
Cost 3 exp
Pros
You could probably find a priest willing to trade things for Liao easier than the other options.
Cons
Malevolent auras is stretching the healing definition slightly
Canât diversify into other areas of healing as easily.
Requires a resource
(There is also Fountains of Life, but honestly the Day ritual is probably just better.)