I was thinking about taking the Military Unit for my personal reasource.
From what I read on the wiki. As you cannot choose what they do for your 1st time. They default to mercenary work. Bu that could result in you not getting anything from what they do.
Is that true?
Surely that would deincetivise player from picking it as they could start behind other players and have less reasources to get themselvels going.
Tangent question how much starting IC currencty do players get reguardless of which personal reasource they start with?
The default military unit option tends to give you more than most of the bespoke options. It’s the safe bet. Whatever you get, you should be able to sell for around 9 crowns (depending on who you sell to and what it is). You could take something else as your starting resource and switch to a military unit for free during your first event if you want to avoid this element of randomness
I’m addition to your resource production you get 18 rings cash
I’m currently looking at my military unit downtime. Having selected nothing, it’s set to “mercenary work”, and will generate 10 random resources.
As Wake said, the usual value of what you can pick up is about 9 crowns worth, + 18 rings cash.
So the Herb Garden generates about 9 crowns worth of herbs, the mine generates about 9 crowns worth of whatever ingots, the congregation generates about 9 crowns worth of liao… (?), and so on.
Now, the not on the merc work is that it’s random. Most quests, missions, trading voyages etc, you can target it a little, to ensure you get what you want. You might be able to take advantage of some interesting event to get a little more…
But the mercenary work is likely to be 10 crowns worth of random stuff. Maybe good, maybe not. A little extra for the uncertainty…
“Starting behind other players” isn’t really an issue.
Hallo, bouncing from what Wake and Geoffrey have said
Whilst Empire has a very strong trade thread in the game - as most Nations have an archetype which is “does a trade”- you can play the game without really ever touching it as the focus for your character
… goodness knows my first character started with a herb garden. Never sold any of my herbs, and spent most of my time as that character on the base “pocket money”
However, I got quite good at playing favour for favour trades
To echo something which happens to align with IC religion; Your Prosperity/influence isn’t just coin. Favour and social interaction are as important (if not more so) as the coin and lil resin or cardboard gubbins in your player pack.
(LARP isn’t D&D, levelling/coin purse “clout” is limited. Social interaction, especially “why the hell not?”, “yes, and…”, “no, but…” can get you further than anything)