No worries, I tend to give more expansive replies - one for the person I’m replying to and one for someone reading the thread and potentially interested in various aspects of the game, hence links and the like.
I saw that you mentioned your not interested in the “Synod” game, i.e. assemblies and the like, that’s fine, I wasn’t trying to suggest otherwise (you could not pay me to go to a full Conclave session). More I was trying to point out that playing a character with religion does impact other peoples game that do play in the Synod. I also get twitchy on the meme’y behaviour of people not liking the Synod online, so I’m a bit sensitive on it.
To expand to my point on Wintermark, Synod, and Military, my point was that everyone that influenced that had zero interest in the Synod game itself, rather they had individual round he fire/in the bar/wherever conversions with priests. The game is so in depth that those characters having a casual conversation with a priests had a ripple effect; expanding into an area those military players have no interest in, then circle back to an area that was of interest in an “oh cool” moment. In that particular case, it was militarily interested characters saying something they didn’t like to priests, literally just complaining to a friendly ear, that being picked up upon, politics happens, Synod stuff, then suddenly unbeknown to the military characters with zero Synod interest, their opinions have circled into spheres of the game they have no interest in and back out again. In that way, while having no direct interaction or interest in the Synod, the Assemblies etc. etc. that has positively influenced their game.
It isn’t limited to military either, it can be someone saying “why can’t we use our extra crops to help the refugees?” or “I wish we didn’t have to do X”, these things, fly out, gain traction elsewhere then circle around again
Basically I was arguing that if you have a character with religious belief*, having interactions with your groups priest or another priest you enjoy rp’ing with, it can have unexpected, interesting and effective impacts upon your game that you never see the inner workings on, and that’s a good thing.
*I share the opinion that all characters need to believe in something as everyone everywhere believes something and so makes a more believable world.