Hey my dear friends!
Warning: This post is huuuuuuuuge, Jesus! I had a lot to put out of my brain! By any means feel obligated to answer it. But any time dedicated to answer of course will be much appreciated!
I’m glad to be here, with the opportunity to talk with you all that, by what I saw in the other posts, looks like a very welcoming and warm community!
To anyone that feels like contributing to my questions, I think I would separate them in two aspects:
Language and Character Concept.
I think I will address the language barrier first, because I think is the more straightforward (hopefully not the biggest) problem.
Well, english ISN’T my mother language. I’m originally from Brazil (currently living in Portugal) and I would say that my english is fluid, I hardly have problems on expressing myself in english (I was living last year in Germany, and spoke english the whole time, me and my girlfriend only speak english and I was able to evolve my dance carrear there solely speaking in english), of course my skills are not exquisite, and my grammar isn’t that great haha :x
How bad is that? I wonder how many people from other countries go to Empire and if this is a common issue or if this isn’t a issue at all.
And another curiosity is if people would use ancient english language or something IC. Of course I expect nobody will be using the slangs from the last summer or something (and they probably shouldn’t for the sack of immersion, anyways) but I’m wondering if people will speak a very polish or antique english that me, as a foreigner would have trouble to understand.
To my advantage I’m quite nerd in the sense of liking videogames, RPGs, fantastic medieval movies and such, so I think I can grasp most things about the theme.
Writing all this stuff, is making me feel that I’m just worrying to much about it, but I would feel better with you guys and girls letting me know how to think about all this language thing.
Ok, with that said, the character ideas:
Firstly I would like to make the statement that I read the topic of another fellow beginner: Lost Cause? And I’m bringing that up because the topic of being poor or a beggar was heavily discussed there and, my character concept touch a little bit into this aspect. So, just saying, to spare you guys from bringing again all that precious knowledge here.
I will probably start brainstorming this character in a very unorthodox way, (because isnt about background or nation, but I can’t help it, once this idea doesn’t leave my mind) because what I see is maybe what would be his first scene in the event:
This man in poor conditions on the side of high transit path/street, poorly dressed, in a bad shape, maybe hurt, maybe cursed (not really, but perception is reality in the eyes of the other PCs, right?). He isn’t begging for money or nothing, he is just there in pretty bad shape. With a sign saying something like “I will remember your faces”, something not straightforward, open to interpretation. And then see how people react. If they help, if they toss currency into a cap or something (even tho I wouldn’t position the cap in a obvious way like if Im asking for it), if they bring me food, if they talk to me, if they try to protect me from the cold. Or if they will mistreat me (unlikely, but who knows), be spooked or afraid?
Ok, this probably not looking too promising, but will tell what I want to achieve with that, both for my character and mechanic with the game (even tho my mechanic logic of the game is very little, so you guys can help me validate that), and even for personal reasons.
The personal reason: I feel that I personally (like many others) had my share of struggle in my life OC (and because of the current global situation, I’m struggling a little bit again, to be honest, but nothing compared) and I’m mostly proud of all the decision I made as an individual to change my own story. Of course there was people on my way that helped me through the challenges and helped me be in a place and situation much better than before And I quite like my life and the “story” of it. That’s why I would like to portrait that in this fantasy story as well. I’m very aware that in LARP there is a opportunity to be a different person and for sure my character will not be me, but I believe that from struggle comes strength. I would love to portrait another story of a rising star and, at the moment, to start like a rich noble it is something that don’t please me at all (maybe a future character?).
The mechanical reasons (I need a lot of feedback on that because I never larped before): By what I could grasp from watching thousands of videos and reading a lot about LARP (lately mostly Empire), there is this thing with the PC’s that they are always hungry for plot hooks, right? So when I thought about this scene, I was initially thinking as it would be a cool idea for little NPC event (I considered volunteering as NPC in the beginning, when I started seeing LARP stuff) or something, because would be easier to pull this off, if this scene was part of something bigger. But them I realized that as a PC, I actually can be this bigger thing, because this is a game that give huge agency to players, looks like.
So I thought if I manage to make my scene to look like a plot hook or if people would think of me as an NPC, this would greatly improve the chances of interaction. And maybe if they think I’m an NPC, this could encourage PC’s to be a little bit mean as well to me, because they know that NPCs can probably take a little bit more roleplay heat hahaha (opposite to other players, that by what I can guess, people are mostly helpful).
So what I want to mechanically achieve isn’t be a beggar and use a gimmick to make some coins (if it happens, will be colateral effect, really), but put my character in a position to be addressed (because I may look like a plot hook) with or without kindness, with the underlying message of “I will remember your face” and what my character really means by it (people figuring out or not) is “if you help me, I will remember your face and pay back one day, greatly. If you mistreat me, I will also remember your face, and when this will come back to bite you”. And by that, right from the start would be lovely if this little scene would create multiple connections of my character with many possible future allies and enemies/adversaries. Plus, this first scene can shape a lot the perspective my character will have of the society as a whole. This can end up molding how he believes on their values, politics, religion (in an instance that he may be helped mostly for religious characters and because of it, have a stronger ties to this aspect of the game, for example) and so on. And I can see this scene being me miserably having fun for 30-45 minutes suffering shirtless in the cold of the UK, but then its over. Doesnt matter how much a PC literally help me or if no help at all comes, I would probably have it planned to a pre-determined friend to come in my aid in case nobody else come. Scene is finished, no more shirtless miserable situation, and I would start from there, but hopefully with multiple cool triggers for a lot of roleplay to be done with possible helpers and in the future events, when my character became powerful (I want the guy to be ruthless), he can pay a visit to some faces that mistreated him.
Somehow just looks so cool in my mind to go closer to someone that mistreated you, 2 years later and say: “I remember your face”. hahaha
I got obsessed with the idea to make something right off the bat that would start a lot of connections that could bring consequences for years, in friendships and alliances with other PCs. Plus is just very attractive to mess with the possibility of the game that you, as individual, can have an greater impact.
But please, my friends, I’m very open for a reality check. I’m literally having crazy ideas out of control, but without experience in LARP to validate it. I have a very thick emotional skin, so if is needed, feel free to criticize my ideas, by what I read in many other topics in the forums, was more than enough to see that you all have no ill will in your responses.