How To Get Involved In Plot

A little while ago, we had some of our writers put pen to paper to write a few words about engaging with plot. This is the first one, by Dave Young who you may remember from such excellent pieces as “Big Red Buttons”. He’s called it “How to get involved in plot.”


So, I wrote a facebook post about plot levers… which probably already needs updating with things like the plenepotenary, but anyway. I thought it was worth writing a follow up. Mainly, because I keep reading in facebook that people didn’t “get” any plot. Not get involved in, or interact with, but to get or own plot.

We actually have a fairly small plot team at Empire. The brief for plot writers is too write a plots that get players interested and interacting with each other, hopefully creating conflict and therefore giving plays a reason to roleplay with each other. Now, each plot writer has a different style and different things they like doing – so the comments in this post are about my writing mainly. Other writers may agree or disagree.

So, most plot has an appeal to different groups and is planned to have multiple different outcomes depending on the way that that the plot is taken. Quite often plots will go to people with positions of power as the starting point, or from groups based in the area, or even look for an archetype. Especially with visions from Eternals then maybe all night mages in the Brass-coast might get a vision. The key thing to remember is that this is not “your plot”. We have not reserved it for you, we have just given you an in to the plot line – you still need to go and interact with the plotline and the NPCs in it.

The key way we run in plot is through NPCs however. The majority of NPC roles are not looking for a specific person. If they were, then the plot would mess up if that character dies or the player missed an event. They are just looking for people to interact with. This is where reputation comes in – having a “hat” helps, but so does having an IC reputation . What generally happens is that the NPC walks in and says I am looking for some who can help.. and they often get directed by players to a person of responsibility or someone with a reputation.

Sometimes, plot will go to a specific person or player. This is because the player has done something that has got the attention of the plot writer. I don’t mean that they are down the pub with them and they’re their mate, but they have done something cool. At the point that something cool has happened then they are linked to it. Plot writers read the messages that players send by winged messenger, they read the synod judgements, the senate motions and the conclave declarations. They also read character background and group backgrounds. Now, this stuff doesn’t mean that you are guaranteed plot or even to be involved in it. But if the plot writer is inspired by something then your character already has a hook.

Okay, so the advice part of this.

  1. Be active. Speak to players and NPCs and get involved in your tent. If you sit in a tent and don’t speak to people you are unlikely to get plot.

  2. Gain an IC reputation. Do it by getting a title, or running a bar, or just having a reputation for being known for stuff. You can also besmirch other people’s reputations so you are seen as a better authority.

  3. Hang out with the right people. If you want to be involved in a certain thing, then finding the IC title associated with it, or meet the people in your nation who have a reputation for it. There is a good chance that plot will go their way.

  4. Be specific in your Writing. This is key. You can write IC letters to eternals and NPCs. If you say, I want to meet up next event the plot team cannot brief the NPC so the encounter is unlikely to happen. If your letter is too long or waflly then there will be too much to remember. The key one is to let the NPC know what you want to talk about – so the plot team can brief them.

  5. Do something big. It is totally possible to get an encounter with any NPC if your gesture is big enough. If you want to have a meeting with the Jarmish, then repeated letters to a Jarmish NPC might get you a reply. IF you make a declaration in Synod that it is WISE to have closer dealings with the Jarmish and get this through your national and virtue assemblies then follow it up with a letter saying you’ve done it and what you want then why wouldn’t they come and speak to you? If you – want to speak to a herald of Kimas, then you could ask the arch mage to use their plenipotenary power. But if they refuse you could get massive statue of kimas built on the coast and then pass a status in concalve offering it to Kimas. Doing something Big (empire wide) will get people’s attentions

The major thing to realise, is that the people who generally have plot are other players. There is a lot of plot information out there, and a lot of it is with different groups of people over the field.

I have no idea how helpful this is, but the key thing to remember is that there is plot on the field. A lot of the plot is with players not NPCs. This is not a computer game with set NPCs waiting around I the field to give you a quest or a clue. Go and be proactive, do stuff and the game world will respond.

3 Likes

"Be specific in your Writing. This is key. You can write IC letters to eternals and NPCs. "

It would be good to mention Call Winged Messenger here along with any other ways of getting letters to NPCs.

I’m not sure of any direct ways to send letters to Eternals outside of an Archmage or showing up to a Plenipotentiary meeting. It’d be good to have them mentioned so we can see the levers that are available to pull.

1 Like

From Night you have Missive for Sadogua and I guess to some extent Clear Counsel of the Ever Flowing River as you’re asking a question of Sung. Possibly Swim Leviathan’s Depth for the same reason in Day?

2 Likes

The various ways I’m aware of to send letters are:

  • Call Winged Messenger - Which works on anyone you can “clearly identify by name, location and (if appropriate) title, who lives on the mortal Realm”.

  • Archmages Plenipotentiary powers - Archmages can send a single letter to a single eternal no more that 313 words long each summit. Or theoretically you could hand a letter to an eternal during an audience, but to be honest you’d be better off stating your case there and then as you may get an answer quicker.

  • Missive for Sadogua - Let’s you send one 25 word message to the The Brother of Wizards but there’s no requirement for Sadogua to answer it.

  • There may be other rituals that allow you to send a message to other Eternals but they are not in Imperial Lore, so if they exist you would need to learn them from someone who knew the ritual.

  • Finally you might be able to persuade a Herald to carry a letter back for you, however this is the most uncertain method and can’t be relied upon.

I’m aware that people have had conversations with Leviathan at the Region during a response to a question that he has been asked via Swim Leviathan’s Depth but again that really does depend on if the question interests them. So if you want direct communication you’d be better off pursuading an Archmage.

I understand Sung on the other hand usually sends their responses to questions via letter. But both of these rely on responses to questions rather than messages.

Any suggestions on how to find people who want to be spoken to? Especially by a relative nobody (since this is a thread for people looking to get involved). I find walking into random tents and trying to have a friendly conversation with the occupants gets me a very frosty reception! But seriously, I frequently genuinely struggle to find people to interact with - so many groups are closed off and obviously don’t want to be disturbed.

I think an important thing for finding people who want to be spoken to is - have stuff you want to speak about and then use that as the basis for seeking suitable people who will want to speak about it.

So, for example, you might go ‘Well, I want to speak to someone about my concerns re (insert social issue here) so clearly the people to speak to are probably the Assembly of (relevant Virtue)’, so then you begin with one end of the thread - asking people you do know who they know in relation to, in this example, that Assembly, then follow along the links in the chain until you get to the Assembly members who might be interested in your pet issue. Along the way, wax lyrical about said pet issue to the people who are the ‘links in the chain’ - both because they might be interested, they might go ‘oh, funny you should say that because Related Thing X happened that you might want to know about’, or they might come up with a good idea related to your pet issue that you hadn’t thought of.

By approaching intermediary steps with a clear objective that you can convey to the people you talk to, you and they both have good handles to close off conversation if it’s not wanted by keeping things brief ‘Oh yeah you want Bob of the Assembly, he’s just down there’ or to open it up further ‘Oh you probably want Bob or Jim, but why are you trying to build a giant tower of frozen mango anyway? That sounds like an interesting, albeit strange, thing to be doing…’).

4 Likes

Read the Conclave Synod and Senate minutes on the wiki, as they give a great idea of who is trying to push what agenda. The Synod especially is home to tub-thumping rants in Judgement format. For the Synod, you can even ask the Civil Service what assembly the Judgement writer is in, or just read it off the Judgement.

Talking to the traders is usually a good start. If someone has a sign outside their tent saying they trade in materials or rituals they’re probably more outward facing and hoping to be interrupted.

Otherwise try the Hub? Reading the wall and starting a conversation with the person next to you who is doing the same is usually fairly productive. Ditto outside the senate.

3 Likes

I’m sure there will be people in some of the nations I mention who will not like it, but some nations are just more friendly to strangers.

I find Wintermark very hard to wander around, you can get lucky, but largely the groups tend to be insular. I find Dawn intimidating, but that is probably due to them not having any reason to interact with traders. I find the Brass Coast and Navaar open and friendly, actively looking for conversations.

I can echo that the Hub is a good place if you have a THING you want to do, but for someone just looking for a chat, not great.

The Forge used to feel like a place for a chat, but the way it is now put together (no open seating/standing area), it is much harder to sidle into a group and join in.

2 Likes

One suggestion in addition to picking a particular topic to go enquiring about is once you’ve had one conversation, get people to recommend others then at least you’ve got a conversation opener. Then you can cheerfully chase a web of recommendations of people who to talk to next around the field for the whole game. When I started looking into the Grendel my list of “potential interviewees” just kept on growing as I spoke to more people.

Priest wise I found if you were interested in a particular judgement then chatting to folks gathered in the Hub was good starting point as that was a mutual point of interest which everyone was going to have an opinion on. Priests in your national assembly should also want to discuss issues which touch on national concerns. I mean with Highguard this is basically everything and as a priest of Courage having an opinion and vigourously fighting it’s corner was part of the job description.

I also agree with looking for people who’ve got boards and advertising outside their tents as that’s an invite.

Oh you also might have some luck in approaching one of the Egregors in a nation and seeing if they know anyone who is interested in a topic to point you at. You’ll meet a lot of new people this way and people who aren’t established will always be wanting to talk to folk.

Also if you do end up going around being given ever more names of people to talk to a notebook to keep track is probably a good idea!

1 Like

Yes! Write names, where to find them and what you were talking about. Otherwise you end up thinking “… there was this Dawnish noble… and we were talking about something…” and you’ll never be able to find them again.

Any chance of a follow up article on how to get involved in Quests?
I think this is what a lot of people think of when you say Plot, and know plenty of people who would love to go on more (or any) quests but haven’t been able to find one, or turn up and find they’re oversubscribed.

Personally I’ve been on two in four years, they were both purely by luck of being in camp when somebody shouted for bodies.

1 Like

I don’t think PD could help you with Quests, because they begin as plot arriving on the field, and are then handed over to players to organise.

2 Likes

Pointers:

Talking to people

  1. Like in real life, There are bad times to talk to people, unlike real life these can be quite frequent throughout an event.

  2. It might not get you that far up the social ladder, but look for people who aren’t doing much/are bored.

  3. Head to places where you are likely to find people interested in your section of the game.

  4. Get your friends to introduce you to people they know, who they think might help you.

  5. Talk to your egregore, they might be offer some advice/introduce you to people.

Here is a player based thread on getting on quests, that might help. One thing worth remembering is that quests are a branch of plot, and go out in much the same way if you are the the one who gets the quest, you will be the one to go on it

2 Likes