Solving Puzzles at Empire (and Standard Builds)

@MicasStorm, @Emmanovi, thank you. I have amended the descriptions in the list above to show both as long running bars.

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My Character build is a Paladin. I rock up in heavy armour and heal people. I am the ambulance.
I don’t do religion or magic. Im all about the doctoring.

I started with: weapon master, plus 1 HP, churigen and Physik. I then spent my EXP on Hero points, Get it Together, Mortal Blow, and Bleed out.
The starting skills let me be a effective fighter that also can heal when needed and the new skills are there to help keep me fighting. Of the battle field I do some trading and general bimble-ing

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Heya,
I am a physic/apothecary. I take the field and coordinate the healing for my group and Varushka as a whole. My starting build was: shield(2), chirugen(1) physic(3) and apothecary(2). I take the field in full armour and act as a last line of defence for the healing mages and less armoured physics. Herb garden resource. I now have hero points, unstoppable and some extra recipes. I spend time at the hospital and supporting skirmishes. Lots of fun and great opportunities for game. People always want physics for skirmishes, being heavily armed and armoured is a bonus!!

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I need to remember that about the skirmishes. I may need to get kitted out more often and go for a jolly.

@Mr_Haystacks, @Bear, thank you! I am terrible at putting things together in my head and seeing how they work together, so knowing how other people have built their characters is tremendously helpful. Thank you both so much for sharing.

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The rule of thumb I have deduced is find a “Thing” to do. Buy skills to do the thing but go too far that you become redundant or incapable of anything else. (PS I am specificaly talking about your starting points. After you get some exp and a couple events you will then have an idea on what you want to focus on more).
Example: Be a Healer, so take churigen and maybe physik and hero points. Stay With Me (Heal some one else to 1hp) is not that helpful, Take hero points and then Unstoppable (heal your self 3hp) is useful as you could then take some combat skills for the battle field with some EXP.

@Lavender If you have an idea you want to bounce of us feel free.

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A very simple “standard build” would be a ritualist with third-rank ritual-lore in one of the six realms of magic:
2pts Magician
1pt Lore 1 in one realm
2pts Lore 2 in the same realm
3pts Lore 3 in the same realm
= 8pts total

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@Mr_Haystacks Haystacks, thank you. I think my ‘thing’ will be Magic, but I haven’t really got any further than that. I will definitely be a non-combat player (health issues and disability).

@Canashir, thank you. I have been looking at ritual magic, so that build is very helpful. Are there any other standard ritualist builds?

I was thinking possibly of being a ritualist in The Marches (nation is not yet fixed in stone) and taking the farm buffing rituals, or doing something similar for fleets in the Brass Coast, but I am still sorting that out. :slight_smile: Thank you all for your help with the builds and everything above. It makes me a lot less anxious when I know this sort of stuff.

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The other standard ritualist build would be the twin realm. this gives you Lore 2 in 2 realms.
2pts magician
1pt: Lore 1 in a realm
2pt: Lore 2 in the same realm
1pt: Lore 1 in another realm
2pt: Lore 2 in that realm
Total: 8pts.

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Another common build for ritualists I have seen is to go:
Magician (2)
2x Realm Lore (3)
3 points spare. These are to either master rituals you are interested in (As lvl 2 +mastered is better than lvl 3 I think. There are a couple guides on the maths floating about). The other thing is if you wanted to be something else also. You are not far from being an artisan also or picking up some priest skills (but the lack of mana crystals from the mana site for the congregation is a bit janky).

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I know the Marches certainly need more Landskeepers and Mummers too if you’d like to do some performance related stuff.

Remember that you don’t need to pick your spells or even which Lore you’re using until you’re on the field so you can either find a gap that no one’s filling or potentially a coven that you think you could work with. But it also might be worth asking on the Marcher FB group which magical lores are common and which aren’t.

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A Brass Coast ritualist specialising in fleet buffs has a few obvious routes, either Spring for Blood and Salt, Autumn for Art of the Deal, or Day for Sular’s Promise. The big decision to make then would be if you wanted to be a regular family mage (who go against tradition and cause subtle issues in the stability of the nation) or a hakima (a political mage who leaves their family to serve the entire nation and protect traditions and culture). There are several Autumn covens among the families, and at least one among the hakima. Again a few Spring covens amongst the families, but virtually no Spring hakima (so there is a niche to fill there, but I don’t think there is much you can do as a solo Spring ritualist when it comes to fleets unless you work with the family covens (speaking as an ex-solo Spring ritualist who specialised on fleets who could only work with the family covens). I don’t think there are any Day family covens, but there is a fairly prominent Day hakima coven, that there are lots of interesting things to do with Day magic in addition to fleet buffs.

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So yes that maths checks out it’s 4 (6) versus 3(4) in the Regio. However, I’d say that Rank 3 knowing 6 rituals is better than Rank 2 knowing 10, because that extra + 2 to what you can cast mastered makes a really big deal in some realms. (Also it’s far less time to wait to get + 1 ritual than getting the third rank of lore in play.)

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@Ricohard, thank you. I was wondering if being a two-lore magician was common or not.

@Mr_Haystacks, thank you. I hadn’t thought of combining two skill sets - picking one is giving me enough trouble at the moment.

@Mark_Wilkin, thank you. I’m too shy for performance related stuff, but I do like the sound of the Landskeepers. Keeping the Lore/rituals open until you are on the field is very good advice.

@Beeswax, thank you. It’s great to get a ‘field report’ on the state of magic in a nation, especially for the different realm lores and rituals. That makes a decision so much easier, and is fascinating information in itself.

@McGonigle, thank you! I was wondering if taking a higher rank first up was the better thing to do, and now I am pretty sure it is (I’m not patient enough to wait and achieve it in play).

Thank you all for your help with the builds and all the extra information. I appreciate every scrap. Having practical experience giving advice is so, so helpful.

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