Solving Puzzles at Empire (and Standard Builds)

Hi!

I’ve been thinking about what I want to do at Empire, and … I need further information.

  1. I have only the vaguest idea about what ritualists, other magicians, artisans, physicks, apothecaries, and priests all actually do. If someone plays one of these types, would you mind sharing a few lines about what you do at Empire? Where you go, what happens there, who you talk to etc. That would be a great help.

  2. One of my favourite things to do is to solve puzzles - suduko, old fashioned detective novels (none of this modern blood and torture stuff), codes, mystery novels etc. Is there anything I can do at Empire that will involve solving puzzles?

  3. I’ve read about ‘standard builds’ in a few threads, and I have no idea what they are. Would someone enlighten me please?

Thank you in advance for your help.

:heart:

My current character has skills in 2 fields.
I’m an autumn mage:- mostly involves trying to find people to cast rituals, both fellow mages and victims er subjects, and get them all in the same place with a ref before they all wander off to do something else! I also go to some conclave meetings (but miss a few due to too many things on at once!) where I listen to the politics and vote as my conscience decides.
I also have physik and chirurgeon skills. I use these on the battlefield when i go to battles, usually assigned to a group with more fighters than healers as my group is mostly non combat. If I don’t do the battle I will usually try and make it to the hospital instead and offer my services there.
Along with that I do alot of singing, both with our nations choir and around a fire late in the evening, wander around the traders row, go looking for copies of various publications, inc visiting the library, go to the safer national fairs (not Marcher foot the ball), a little bit of trading, and generally forget to eat at least one meal entirely because I’m too busy.

It’s possible you could find some game with the militia, who are Anvil’s police force, I’m not sure how to get into that but probably asking at the Hub is a good start. Otherwise perhaps trying to deal with eternals, which is usually a matter of working out what they want, exactly what you want and making sure both sides are nailed down with no loopholes as much as possible.

I think standard builds is an import from other RPG’s so priest, fighter, mage etc. If you know definitely what your character is going to be or do you can specialise, by say taking only priest skills, or maxing out your xp in one realm of magic lore. If you’re not so sure then taking a few different options and using the XP gained from events to add to whichever you enjoy more is absolutely fine.

2 Likes

Battlemage/ritualist here.

Generally I involve myself in Chapter/Nation/Imperial politics and plots when at all able. Currently I’m stuck deep into some fun Highguard plot that’s been going for several events.

When not doing that I cast rituals (Night/Winter) which generally involves people come to my coven and ask for rituals, me then finding the mana (or most of the time charging the client for it) and then casting the ritual. Some rituals require a bit of planning, so time is spent on that.

I also attend conclave each night. Sometimes issues arise from that which then give me things to do the next day (running around collecting information or votes, etc).

Lastly when I’m not doing any of that I wait for battles/quests and then fight in those. Sometimes the upcoming battle will need a ritual or item that then requires me to run around the field hunting down stuff for that.

I hope that helps!

1 Like

There are some quests that are almost like escape rooms in that they take place all in one location (tent) and may have puzzles to solve. Past life visions often have a puzzle element, though it’s generally limited to working out exactly what is going on, and making at least one ethically difficult choice.

1 Like

@CharlieP, thank you. That is exactly the sort of information that I am after, especially the leisure activities such as singing. Can you tell me more about the publications and the library (books! :heart_eyes:), or is that not allowed? Is the trader’s row a certain street at Anvil? Do all nations have national fairs (if this is on the wiki just point it out to me - I haven’t seen it anywhere). I had no idea there was a foot the ball Marcher festival! It makes me wonder what other festivals/fairs etc I have missed.

@thresher, thank you. That helps a lot. It sounds like you have a lot of fun. I will have to look up when Conclave sits and what it does, as well as any other Imperial body. I had completely forgotten about those.

@random_corsair, thank you. That sounds almost exactly what I am looking for. Are there any other visions that have puzzle elements, or is it only past life ones?

Thank you all for taking the time to tell me about Empire. You have all been very helpful, and you are all wonderful.

:heart:

There are a few ways to get mysterious visions, such as the Signs and Portents ritual and Goosewhipser potions. They both give you a weird crazy vision full of metaphor and mystery that you have to interpret.

1 Like

Anyone can publish anything they like and frequently do, mostly leaflets, newsletters and pamphlets. You’ll encounter plenty of them around Anvil. The Anvil library, which is usually somewhere near the Senate building in the centre of Anvil, collects as many of these as they can, and also has booklet guides to various offices, information on different regions and all sorts of other things. Go see one of the librarians at some point, there’s always something to look at.

The centre of Anvil has the 2 permanent buildings in Anvil, the Forge pub, and the Senate, but also most of the food places, the civil service hub, imperial offices, military council space and so on. Then usually behind that on a separate ‘street’ are all the traders, then behind them is the academy. Map here from last event, the centre will remain roughly the same, but the national boundaries may adjust depending on pre-booked numbers. The pale green rectangles in the centre are all the traders, and it’s an easy shorthand to let people to know where you’re off to.
https://www.profounddecisions.co.uk/empire-wiki/Autumn_Equinox_2017#Site_Map

As far as national festivals, there is something going on at most events. At the winter solstice the 2 big ones are Highguard’s day of the dead procession, and the League night of the reaper. During the year there is also the marcher summer fete, Varushkan day and night market, Navarri welcoming, Orc’s day of Worth and many others!

Do avoid getting involved in Marcher Foot the Ball though. It is a very thinly disguised excuse for a riot, the whereabouts of the ball appear to be largely irrelevant and it is best watched from a distance at best. They regularly have more traumatic injuries requiring a physik’s help from foot the ball than they do from their battles. (said with my highborn character’s complete distaste and disgust!)

5 Likes

Hi Lavender

As a Ritualist (Spring) I spend a little bit of time casting rituals, usually for warmages, or warriors who want buffs.
But primarily I’ve been doing work for the spring archmage. This primarily involved making my own rituals (Arcane Projections) and testing the most out and researching them, and collecting the resources to do so.

In terms of problem solving I’m not to sure, I mean you can always look at the winds of fortune. As there was an Eternal last year who hosted a poem writing completion so their might be similar depending on the winds of fortune. If no that’s the small quests may be something else to look at although they will probably have some sort of combat it.

Standard builds I think as others have mentioned, so many ritualists may put all their points in one ritual. Or people working in the hospital will ofteb have the Physik skill. As well as others have said about ‘standard’ priest, Mage, etc builds.

To answer some of your other questions. If you want to know more about story and problem solving chances, using the previous mentioned rituals and potions.

Most nations have their own traditions, some are stalls. Some are events, such as Urizens flower festival. These change depending on the season. For instance I think the Marchers have a summer fair event. A marcher will be able to tell you more. But the library is a great place to get books on topics and research in more detail on the field. As well as the traders area being more for equipment using mainly ‘barbarian’ (OOC) money.

Finally if you have any interest in the magic side I’d suggest looking at conclave, as it can be long but they do one thing hints such as out law certain rituals, as well as voting in archmages, and making certain rituals re-legal, among many other things.

1 Like

I’ve realised I can also answer this as my previous character, who was a priest (and later a cardinal).

Priests, in almost every nation, have a lot of game available to them. The individual assemblies (one for each virtue, plus one for the way) meet each day and discuss various important matters. Priests can vote on synod motions in the hub (and there are frequently dozens if not hundreds each event). This can involve lots of walking about to learn about the issue and which way to vote. You can also post your own declaration and then exhort people to vote for you.

The various priest skills can generate game as well, with people coming to you for hallowings, dedications and so on.

Inquisitions are great fun as well.

There are also the Gatekeepers and Cardinals. There’s one of each for each virtue, and being one of these opens up even more game.

1 Like

Puzzles wise you can run into these on quests through the sentinel gate, however they’re mixed in with other more fighty quests so depending on your nation it can be tricky to make sure you’re on them. There also might be tests set by Heralds and Eternals who enjoy testing humans in this way.

Getting involved in this stuff is about keeping your eyes and ears open, telling people like your egregore and others in your nation that this is the kind of thing you have an interest in this IC so when a “non combat” quest comes along they’ll know you’re up for it. But to set your expectations you might not get the opportunity to do this every event as your ability to get on quests depends on how well networked you are inside and outside your nation.

Priest:

I’ve played a priest so let me have a crack at what we do. This page gives you an idea of a Synod Priests powers in game.

Entirely without using skills I would keep an eye on the judgements of the Synod that people have put before the assemblies I’m part of. For example if you’re a courage priest in Highguard you can vote on judgements in the Courage, Highguard and General assemblies. You’ll find these pinned up in the Civil Service Hub which is also a gathering point for priests to talk and lobby their fellows to vote this way or that.

You’ll also be providing religious counsel to folks, this depends on making yourself know to people and also getting a reputation for good virtuous advice. This is mostly role-playing and knowing a bit about the Virtues from the wiki. Working out your take on the virtues and having some firmly held views on various subjects is helpful here :slight_smile: Skills like Hallow and Annointing can help here as they can give people a pointer towards virtuous action and some fun roleplaying effects.

Theological disputation on the issues facing the faith with other priests is also a thing, the general assembly doesn’t meet but national assemblies and virtue assemblies do meet to discuss and argue about various issues. Some of which come up through “Winds of Fortune” which pop each event (a bit like in a boardgame with random events each turn) which will offer various outcomes depending on how people vote, usually there are winners and losers for each option so prepare for an argument and the politics of getting out your vote on these kind of things.

You can also attempt to inquistion people if you think they’re acting unvirtuously or even in a heretical fashion. This needs you to put of judgement on inquisition in and get it voted through an assembly, usually your virtue or national assembly. Then if you’re successful you get to name a time and place and the person has to turn up and answer your questions for an hour. Then if you think they’ve comitted a religious crime you can put forward a vote to condemn them and if it passes the milita take up the case. You’ve also got a number of other options depending in the results of your questions and if you can persuade you assembly to vote for them.

Even if you don’t inquistion them you have the right to revoke your senators and generals in your nation so you might want to keep in touch with what they’re up to in the Senate and Military council. It’s good to make them explain themselves and what they’re doing as it keeps them on their toes :slight_smile:.

Anyone can view the senate in the public gallery and you can use your “right of witness” to observe the Military Council to keep an eye on the generals and make sure they are conducting themselves in a virtuous manner.

There are also things like dealing with Spiritual threats to the Empire be they heretics, auras of false virtue, ghosts, the unliving and other malign spiritual presences. This involves you getting your hands dirty and using skills like consecration, hallow, anoint and exorcism on quests and during battles.

The final thing in Highguard specifically is that if you’re a priest you’re also the people who vote on senators, so you’re part of the politics of the nation which adds an additional aspect to being a priest.

The basic rule with priests is you have an excuse to stick your nose into and get involved in just about any aspect of the Empire ;).

Standard builds

Empire is a game that rewards specialisation so there are a few builds which are common on the field. Such as the Lore 3 Ritual magician with Magician, Lore 3 and a mana site. Other common builds included the priest with Dedication and 6 of the 7 religious skills + a congregation or the battle mage with Magician, Battle Mage, Extra Mana x2 and a 1pt combat spell + mana site.

But as long as you don’t spread yourself too thinly you can still do a lot of stuff with your character. If you tell people what kind of thing you’re interested in playing you’ll get plenty of advice on potential ways to spend your initial 8 points :smiley:

2 Likes

@CharlieP, thank you for coming back and answering my questions. I may never leave the library. :slight_smile: I am very bad a t reading maps, so your explanation helped me orientate myself. The national festivals sound like a lot of fun. Foot the Ball sounds a lot like the game in Terry Pratchett’s Discworld, and I’m still giggling over your character’s reaction to it.

@IbisCappelli, thank you. Your work with Arcane Projections sounds fascinating. It’s nice to know that there are other options for ritual mages. Thank you for all the other information on festivals etc. That is something that I just can not find on the wiki. There is a lot more going on than I realised at Empire - and that poetry competitions sounds like it was a lot of fun. :slight_smile:

@thresher, thank you for replying again. It’s great that a type with non-action skills can have so much to do at Empire.

@Mark_Wilkin, thank you! That long and detailed breakdown is exactly what I was after. I don’t know what else to say except thank you very much.

Thank you everyone for taking the time to type such detailed replies. I appreciate every one. They are giving me a much clearer idea of what I can do at Empire.

:heart:

1 Like

A few other festivals:

Dawn has (in Spring?) a Flower Festival, where the (masked) Knight of Flowers delivers secret messages to the Dawnish, each comprising a bouquet… actually everyone is passing round flowers about then, with great (and often misinterpreted) meaning to each one.

From last year, we may also have a festival of the performing arts, in honour of the first Dawnish Empress. Last time was an afternoon of paintings, stories, poetry, dance, music and singing. Won by a haunting and tragic ballad with musical accompaniment.

There’s often a tournament of some sort going on in Dawn as well, their senatorial elections if nothing else. Amusing to watch. Busy for the physicks.

Another one for the Brass Coast: The Feast of the Broken Wheel. The one night of the year that the Brass coast go crazy, throwing paints and colours about (see the Hindu festival of Holi) and trying to miss the tents, as well as telling tall tales, selling the moon to each other, and generally acting like complete lying fools. It’s a bit like Saturnalia. Note that during this, they do NOT have to tell the truth.

Here’s a standard build for a Physick:
Chirugeon (1)
Physick (3)
Hero points (2)
Extra Hero points (1)
Stay With Me (1)
Resource: herb garden
This allows the Physick to start each event with a bagful of herbs, and administer them in play. They can get people back on their feet with a few seconds of shouting at them and (larpsafe) slapping them around, fix battlefield injuries and perform major surgery.
They might spend their time trading for more herbs, healing people at the Tourney square or the Hospital, getting dragged on to quests etc, engaging in any of the things that don’t need skills (like politics).
Quote: “Is this your spleen!? No? Then whose is it and what’s it doing here? Can you stop being disembowelled for 10 damn minutes!”

Once your character has some goals, then there are lots of things to do towards achieving them.

Sometimes it’s straightforward, for example there was a Dawnish character collecting information to put in a book listing the heraldry and sigils of all the groups at Anvil, or as many of them as possible: the Dawnish Houses, the League Guilds and Churches and Troupes etc., Wintermark Halls, the Highguard Chapters and so on. So that involved talking to people and asking them about their groups and symbols.

Myself, I’ve been playing the same character since Empire started: a violinist in a theatre-troupe in the League. The troupe is a Night coven, but the first priority every event is putting on at least one performance of at least one play. We have enough of a reputation that we get requests and commissions. For example, once there was someone planning a competition for chocolatiers, and he paid us to advertise it and encourage people to enter: we wrote a brief humorous sketch and wandered around doing repeated performances of it. There’s the more conventional putting-on-a-play sort of things as well. And yes, when we do rituals, we use dramaturgy (and sometimes music).

There’s also the pure-music stuff, for fun and/or profit: playing violin in a concert, or for people to dance to, or at a party, or to add drama to a fire-spinning show at night, or just enjoying jamming with other musicians.

If we’re not busy rehearsing or performing or talking to people to make arrangements for things, we go along to Conclave, and/or to other smaller meetings of mages to discuss stuff. Interesting things going on, and/or things to care about, argue about, be intrigued by…

If we cast the Signs and Portents ritual, then afterwards we usually find the person who’s gathering the information that people have been getting from it (and other such divinations) to share ours and learn what others have experienced, and ponder on how any of it relates to things that are going on. Once one of the visions/portents seemed clearly applicable to something else we knew, so we went and told the relevant people about it and that helped them with what they were doing. I suggest finding out about those if you enjoy the puzzle-solving, but then to work out what they mean you’ll have to go around learning other things, finding out what other people have been doing, until you find “Aha! So that’s what that’s about!”

Somewhat more self-contained puzzles are more likely to come from Eternals and/or their Heralds.

Another member of the troupe often spends time helping out at the hospital.

We have some regular custom for casting a ritual to improve the production from forests, and occasionally for other rituals that we offer.

Some time is spent just socialising, whether talking in a bar or at a neighbour’s camp, or singing (or playing fiddle) round a campfire, or hosting an evening of conviviality in our own comfortable tent…

There are many kinds of competitions: music, other performance, painted/drawn art, fighting, panache, chocolate-making, song-and-poetry… so many kinds of characters might want to participate, or to spectate: my character has done a fair bit of each.

Often though, it’s possible to latch on and get involved with something that someone else is doing and wants help with, or is talking about, or whatever. A lot of things I’ve done are one-off atypical things.

Just reading the newspapers takes quite a while… and then gives you things to talk about, and sometimes you see things particularly relevant to your character’s interests.

2 Likes

Aw man the newspapers… I forgot about those.

That’s the most obvious puzzle to do on a regular basis: Work out what in each newspaper is true, what is horribly biased, and then do the crossword on the back. :slight_smile:

1 Like

Day and night magic are good for puzzle solving. The Night ritual Signs and Portents is likely to be of interest to you as it doesn’t give clear answers. Night eternals like puzzles existing, day ones like people who can solve them.

1 Like

For more of “what people do” you could look at Other ways to play

Just to clarify, paint throwing thankfully doesn’t happen anymore during Broken Wheel. It’s not part of the brief and was just a good way to ruin kit, tents, and make a mess.

1 Like

@Geoffrey_Willoughby, thank you. Two flower festivals, one in Dawn and one in Urizen, yes? The performing arts festivals sounds like a great one to attend, and The Brass Coast Feast of the Broken Wheel sounds like a good time is had by all. Thank you for the standard build for a physick. Your quote had me giggling madly. I’m sure the physicks have a lot of fun with their surgery.

@Canashir, thank you. That us a lot of very helpful information. Your troupe sounds like it has a lot of fun. You have given me a lot of good suggestions. Now I just have to decide what, exactly, to do. Signs and Portents definitely sounds like something I will investigate, and so many competitions! How do you get to be a judge on the chocolate ones? :stuck_out_tongue: How many newspapers are available?

@Geoffrey_Willoughby, thank you once again. Interpreting news is definitely puzzle solving.

@Penny, thank you. I was going to ask what was the best magical lore for solving puzzles, and you beat me to it. :slight_smile:

@Canashir, thank you once again. I missed that forum thread in my searches.

@Beeswax, thank you. I (and my kit) am glad to hear that.

As always, thank you everyone for replying and giving me helpful and detailed answers. I appreciate each and every one of them.

:heart:

1 Like

Thank you for that clarification. I did not enjoy trying to scrub poster paint out of a white canvas tent. Happy to see that particular bit of colour replaced by something less… adhesive :slight_smile:

2 Likes

I’m a physick, but I am League. What I do is lounge around bars with a rapier and a feathery hat, waiting to be insulted or for the mercenary company I am with to be hired. On the battlefield, I hang around looking for wounded to get back into the fight. After the battle, I hang around the hospital looking for dying people to save.

Much of what I do is not about being a healer, so I take my daughter to the academy, I make trades to earn some coin and buy herbs, I visit the Peacock Tail for lively company and multi-coloured drinks…

1 Like