I’ve been coming to Empire one or two events a year pretty much since the beginning. But there’s an aspect of the setting that I’ve never really had a strong handle on: I don’t get the virtues. I can (usually) name them, but I don’t really understand them or how they would be used to inform your roleplay.
My reading is that they’re all so vague that they could be understood to mean pretty much anything. Usually when I try to discuss this, I hear one or both of two responses:
Feature, not a bug. I think when people say this they mean that the virtues being open to interpretation is a positive for roleplay. And I kind of see where they’re coming from, but there’s a difference between reading something two or three ways and being so open as to be meaningless.
(This was a problem I had in Maelstrom when I played an eidolon. I was given instructions that were hopelessly vague, but that was supposed to be the joy in them)
DO THE THING!!! I do understand that the idea of the virtues is to encourage action as opposed to inaction, but I don’t see how to use the virtues to favour one action over another.
Unfortunately neither of these really help my understanding. So I’m opening it up to the group. What helps you understand the virtues and how they inform your character’s actions? Can you give examples (real or hypothetical) of where considering the virtues has directed a character one way or the other.
TL;DR - What would virtue do?
ps - Bear in mind this is an OOC place to discuss the setting. I would actually really like to hear “there is a debate between Interpretation X of this virtue and Interpretation Y of this virtue”, and for those interpretations to be summarised, but not for the debate to be had here because that sounds like a discussion worth having on the field.


